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Radiant Destiny LCC

Other printings of "Radiant Destiny": PRIX #18p PRIX #18s RIX #18 LCC #135

Card

id44626
artistEmrah Elmasli
artistIds433083c3-8a6c-43d9-8030-c9fcbd2477a2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4783
edhrecSaltiness0.05
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameRadiant Destiny
number135
originalPrintings
originalReleaseDate
originalTextAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
otherFaceIds
power
printingsLCC, PRIX, RIX
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeLCC
side
signature
sourceProducts{'nonfoil': ['17029d0a-ebcf-59d2-87da-94ffe9f66332']}
subsets
subtypes
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
toughness
typeEnchantment
typesEnchantment
uuidb0434275-4d16-5361-8a89-b7fd979a69b3
variations
watermark
setNameThe Lost Caverns of Ixalan Commander

Identifiers

id44626
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId286951
cardsphereFoilId
cardsphereId112364
deckboxId84795
mcmId743488
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8dc979c9-b535-5bd8-8381-e80ab1eb7c54
mtgoFoilId
mtgoId118666
multiverseId640431
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd1d03bfb-c3bf-4837-b4df-e6339997dedb
scryfallIllustrationId13a7e860-b1fd-4ffb-afb5-51b59c13f156
scryfallOracleId068cbbe3-43c3-425e-80ec-d1ce5c02ea9b
tcgplayerEtchedProductId
tcgplayerProductId525750
uuidb0434275-4d16-5361-8a89-b7fd979a69b3

Legalities

id44626
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb0434275-4d16-5361-8a89-b7fd979a69b3
vintageLegal

Purchase URLs

id44626
cardKingdomhttps://mtgjson.com/links/750c8ec200416d54
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/3f4c88af1288b529
tcgplayerEtched
uuidb0434275-4d16-5361-8a89-b7fd979a69b3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchDestinée radieuseEnchantementAscension (Si vous contrôlez au moins dix permanents, vous gagnez l'agrément de la cité pour le reste de la partie.)
Au moment où la Destinée radieuse arrive sur le champ de bataille, choisissez un type de créature.
Les créatures du type choisi que vous contrôlez gagnent +1/+1. Tant que vous avez l'agrément de la cité, elles ont aussi la vigilance.
641169
GermanStrahlende VerheißungVerzauberungAufstieg (Falls du zehn oder mehr bleibende Karten kontrollierst, erhältst du für den Rest der Partie den Segen der Stadt.)
Sowie die Strahlende Verheißung ins Spiel kommt, bestimme einen Kreaturentyp.
Kreaturen des bestimmten Typs, die du kontrollierst, erhalten +1/+1. Solange du den Segen der Stadt hast, haben sie außerdem Wachsamkeit.
640677
ItalianDestino RadiosoIncantesimoAscesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.)
Mentre il Destino Radioso entra nel campo di battaglia, scegli un tipo di creatura.
Le creature che controlli del tipo scelto prendono +1/+1. Fintanto che hai la benedizione della città, hanno anche cautela.
641415
Japanese光輝の運命エンチャント昇殿(あなたが10個以上のパーマネントをコントロールしているなら、このゲームの間、あなたは都市の承認を得る。)
光輝の運命が戦場に出るに際し、クリーチャー・タイプ1つを選ぶ。
あなたがコントロールしていてその選ばれたタイプであるすべてのクリーチャーは+1/+1の修整を受ける。あなたが都市の承認を持っているかぎり、それらは警戒も持つ。
641661
Portuguese (Brazil)Destino RadianteEncantamentoAscender (Se você controla dez ou mais permanentes, você recebe a bênção da cidade pelo restante do jogo.)
Conforme Destino Radiante entra no campo de batalha, escolha um tipo de criatura.
As criaturas que você controla do tipo escolhido recebem +1/+1. Enquanto você tiver a bênção da cidade, elas também terão vigilância.
641907
SpanishDestino radianteEncantamientoAscender. (Si controlas diez o más permanentes, obtienes la bendición de la ciudad durante el resto del juego.)
En cuanto el Destino radiante entre al campo de batalla, elige un tipo de criatura.
Las criaturas que controlas del tipo elegido obtienen +1/+1. Mientras tengas la bendición de la ciudad, también tienen la habilidad de vigilancia.
640923

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
2018-01-19To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.

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