← Back Card Profile (by Name)

Rhythm of the Wild SLD

Other printings of "Rhythm of the Wild": NEC #142 RNA #201 RVR #217 LCC #287 RVR #380 SLD #1740

Card

id89924
artistAnna Podedworna
artistIds1874cb2c-f690-475f-a217-c14f11166758
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank184
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThroughout his adventures with the X-Men, Logan regularly returned to run with his first true family.
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{G}
manaValue3
nameRhythm of the Wild
number1740
originalPrintings
originalReleaseDate2024-11-04
originalText
otherFaceIds
power
printingsLCC, NEC, RNA, RVR, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeSLD
side
signature
sourceProducts{'foil': ['32472fb5-5916-59c9-97af-84bf2df63538'], 'nonfoil': ['d3d64131-9997-5944-8104-91fb1b2d74ed']}
subsetsSecret Lair Bonus cards
subtypes
supertypes
textCreature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
toughness
typeEnchantment
typesEnchantment
uuid894e6e38-a1b7-55ed-8b26-c6f794dd19cf
variations
watermark
setNameSecret Lair Drop

Identifiers

id89924
cardKingdomEtchedId
cardKingdomFoilId304843
cardKingdomId304842
cardsphereFoilId131649
cardsphereId131648
deckboxId
mcmId794084
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id57d0ffa3-c238-597b-8891-6dc23a226cbe
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda32202c0-2572-42f2-b54c-7654914e5729
scryfallIllustrationId54cc4f13-0b82-4820-a7cd-faddd9f0a002
scryfallOracleIdacfa77fd-3610-4f12-9c3c-bd860ce91700
tcgplayerEtchedProductId
tcgplayerProductId588062
uuid894e6e38-a1b7-55ed-8b26-c6f794dd19cf

Legalities

id89924
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid894e6e38-a1b7-55ed-8b26-c6f794dd19cf
vintageLegal

Purchase URLs

id89924
cardKingdomhttps://mtgjson.com/links/9f7551e8d1377fbb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0b23c990234920f4
cardmarket
tcgplayerhttps://mtgjson.com/links/0f9aa12f7061cfd8
tcgplayerEtched
uuid894e6e38-a1b7-55ed-8b26-c6f794dd19cf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-01-25A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
2019-01-25A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
2019-01-25If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
2019-01-25If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
2019-01-25If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
2019-01-25If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
2019-01-25Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
2019-01-25Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
2019-05-03If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.

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