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Scalding Viper // Steam Clean WOE

Other printings of "Scalding Viper // Steam Clean": PWOE #235p PWOE #235s PWOE #235p PWOE #235s WOE #235 WOE #235 WOE #295 WOE #295

Card

id103704
artistAndrew Mar
artistIdsadad79bf-cd52-456a-b170-740ed8bff0fc
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, U
colorIndicator
colorsR
defense
duelDeck
edhrecRank5324
edhrecSaltiness0.08
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameScalding Viper
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameScalding Viper // Steam Clean
number235
originalPrintings
originalReleaseDate
originalTextReturn target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) // Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
otherFaceIds44d639ca-0422-5578-87e5-ae8304bd4055
power2
printingsPWOE, WOE
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']}
subsets
subtypesElemental, Snake
supertypes
textWhenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
toughness1
typeCreature — Elemental Snake
typesCreature
uuid09ec3da9-2c92-5e8f-affc-b3f24fa77e01
variationsccd1a2cc-2130-5492-8f35-3a335bfa43fe
watermark
setNameWilds of Eldraine

Identifiers

id103704
cardKingdomEtchedId
cardKingdomFoilId282345
cardKingdomId281657
cardsphereFoilId
cardsphereId107160
deckboxId82178
mcmId728372
mcmMetaId423065
mtgArenaId86960
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8ae49c86-52fa-52c8-8f93-09190beb19ee
mtgoFoilId
mtgoId116844
multiverseId629736
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId58e72bfb-6f64-4647-afb6-b5ad4737121c
scryfallIllustrationIddd6bc633-cbe2-4134-8643-e912e0069a4a
scryfallOracleId12c71296-1243-49e6-a196-8b016a7b635c
tcgplayerEtchedProductId
tcgplayerProductId512528
uuid09ec3da9-2c92-5e8f-affc-b3f24fa77e01

Legalities

id103704
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid09ec3da9-2c92-5e8f-affc-b3f24fa77e01
vintageLegal

Purchase URLs

id103704
cardKingdomhttps://mtgjson.com/links/306955bd3d1c0019
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f2917248e46159c8
cardmarkethttps://mtgjson.com/links/c669964412e58ad6
tcgplayerhttps://mtgjson.com/links/4c07a27b7152d28c
tcgplayerEtched
uuid09ec3da9-2c92-5e8f-affc-b3f24fa77e01

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified灼烫毒蛇 // 蒸气清扫灼烫毒蛇生物 — 元素/蛇每当任一对手施放法术力值等于或小于3的咒语时,灼烫毒蛇对该牌手造成1点伤害。631563
FrenchVipère bouillante // Nettoyage à la vapeurVipère bouillanteCréature — élémental et serpentÀ chaque fois qu'un adversaire lance un sort avec une valeur de mana inférieure ou égale à 3, la Vipère bouillante inflige 1 blessure à ce joueur.630519
GermanSengende Viper // DampfreinigungSengende ViperKreatur — Elementarwesen, OphisImmer wenn ein Gegner einen Zauberspruch mit Manabetrag 3 oder weniger wirkt, fügt die Sengende Viper jenem Spieler 1 Schadenspunkt zu.629997
ItalianVipera Rovente // EvaporareVipera RoventeCreatura — Serpente ElementaleOgniqualvolta un avversario lancia una magia con valore di mana pari o inferiore a 3, la Vipera Rovente infligge 1 danno a quel giocatore.630780
JapaneseScalding Viper // 蒸(じょう)気(き)洗(せん)浄(じょう)Scalding Viperクリーチャー — エレメンタル・蛇対戦相手1人がマナ総量が3以下である呪文1つを唱えるたび、煮えたぎるバイパーはそのプレイヤーに1点のダメージを与える。631041
Portuguese (Brazil)Víbora Escaldante // Limpeza a VaporVíbora EscaldanteCriatura — Elemental CobraToda vez que um oponente conjura uma mágica com valor de mana igual ou inferior a 3, Víbora Escaldante causa 1 ponto de dano àquele jogador.631302
SpanishVíbora hirviente // Limpiar a vaporVíbora hirvienteCriatura — Víbora elementalSiempre que un oponente lance un hechizo con valor de maná de 3 o menos, la Víbora hirviente hace 1 punto de daño a ese jugador.630258

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell has {X} in its mana cost, use the value chosen for X to determine the mana value of that spell.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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