← Back Card Profile (by Name)

Scalding Viper // Steam Clean PWOE

Other printings of "Scalding Viper // Steam Clean": PWOE #235p PWOE #235s PWOE #235p PWOE #235s WOE #235 WOE #235 WOE #295 WOE #295

Card

id83744
artistAndrew Mar
artistIdsadad79bf-cd52-456a-b170-740ed8bff0fc
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank5324
edhrecSaltiness0.08
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSteam Clean
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameScalding Viper // Steam Clean
number235p
originalPrintings
originalReleaseDate
originalText
otherFaceIds08f810ec-7b28-5625-98e9-1ef1ffae4a39
power
printingsPWOE, WOE
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidfcde4253-a2b6-573a-b005-ce818c8ae7bf
variations3c5eae2d-f670-56ba-90f7-1d8d58e8a0c6
watermark
setNameWilds of Eldraine Promos

Identifiers

id83744
cardKingdomEtchedId
cardKingdomFoilId283062
cardKingdomId282979
cardsphereFoilId
cardsphereId
deckboxId
mcmId730776
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3c348721-ae70-5e73-aa87-261ea527681e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId72e3e4dd-6480-4e1c-b4bb-1db601968547
scryfallIllustrationIddd6bc633-cbe2-4134-8643-e912e0069a4a
scryfallOracleId12c71296-1243-49e6-a196-8b016a7b635c
tcgplayerEtchedProductId
tcgplayerProductId514294
uuidfcde4253-a2b6-573a-b005-ce818c8ae7bf

Legalities

id83744
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidfcde4253-a2b6-573a-b005-ce818c8ae7bf
vintageLegal

Purchase URLs

id83744
cardKingdomhttps://mtgjson.com/links/462c503f82579882
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cab027fd9d517c8a
cardmarket
tcgplayerhttps://mtgjson.com/links/10add5e6ba46901e
tcgplayerEtched
uuidfcde4253-a2b6-573a-b005-ce818c8ae7bf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell has {X} in its mana cost, use the value chosen for X to determine the mana value of that spell.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.