Other printings of "Sea Gate Restoration // Sea Gate, Reborn": PZNR #76s PZNR #76s ZNR #76 ZNR #76 ZNR #333 ZNR #333 PRM #83862 PRM #83862
| id | 105656 |
|---|---|
| artist | Adam Paquette |
| artistIds | 89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 651 |
| edhrecSaltiness | 0.4 |
| faceConvertedManaCost | 7 |
| faceFlavorName | |
| faceManaValue | 7 |
| faceName | Sea Gate Restoration |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "We have much to remember ... and much we can never forget." —Tazri |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{U}{U}{U} |
| manaValue | 7 |
| name | Sea Gate Restoration // Sea Gate, Reborn |
| number | 76 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. //Hint about back face// Land {T}: Add {U}. |
| otherFaceIds | 56eadd50-8594-5dab-be75-36e74035e68d |
| power | |
| printings | PRM, PZNR, ZNR |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | a |
| signature | |
| sourceProducts | {'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'cda147b2-fd2e-5395-b89f-24fb4afd0deb', 'f3736d50-8967-5f09-89be-3b7a4eddb948']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 302d4e22-af48-562b-86f3-182b142969f2 |
| variations | 445127ae-b2dd-5346-b98d-f894a11dcba6 |
| watermark | |
| setName | Zendikar Rising |
| id | 105656 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237735 |
| cardKingdomId | 237133 |
| cardsphereFoilId | 70394 |
| cardsphereId | 70395 |
| deckboxId | 52664 |
| mcmId | 495990 |
| mcmMetaId | 316720 |
| mtgArenaId | 73267 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0901a3a0-081c-53cb-b31c-92b1a7cc6847 |
| mtgoFoilId | |
| mtgoId | 83105 |
| multiverseId | 491706 |
| scryfallCardBackId | |
| scryfallId | 193071fe-180b-4d35-ba78-9c16675c29fc |
| scryfallIllustrationId | 1a61a734-0ecc-450a-b863-77725bc07c37 |
| scryfallOracleId | 4a8d41fe-e04d-484b-a7d1-19be311e6ca7 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222038 |
| uuid | 302d4e22-af48-562b-86f3-182b142969f2 |
| id | 105656 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 302d4e22-af48-562b-86f3-182b142969f2 |
| vintage | Legal |
| id | 105656 |
|---|---|
| cardKingdom | https://mtgjson.com/links/07841713c5651a51 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/097f54a13ab8c248 |
| cardmarket | https://mtgjson.com/links/d55e5d9e454a2c6f |
| tcgplayer | https://mtgjson.com/links/1a571c9ff8e178c1 |
| tcgplayerEtched | |
| uuid | 302d4e22-af48-562b-86f3-182b142969f2 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 重建海户 // 新生海户 | 重建海户 | 「我们有太多需要记住的. . .也有太多不能忘记的。」 ~塔兹莉 | 法术 | 抓若干牌,其数量等同于你的手牌数量加一。在本盘游戏接下来的时段,你的手牌数量没有上限。 地 {T}:加{U}。 | 494550 |
| Chinese Traditional | 重建海戶 // 新生海戶 | 重建海戶 | 「我們有太多需要記住的. . .也有太多不能忘記的。」 ~塔茲莉 | 巫術 | 抽若干牌,其數量等同於你的手牌數量加一。在本盤遊戲接下來的時段,你的手牌數量沒有上限。 地 {T}:加{U}。 | 494866 |
| French | Restauration de Porte des Mers // Porte des Mers, renaissante | Restauration de Porte des Mers | « Il y a beaucoup de choses dont nous devons nous rappeler... et beaucoup que nous ne pourrons jamais oublier. » —Tazri | Rituel | Piochez un nombre de cartes égal au nombre de cartes dans votre main plus une. Vous n'avez plus de limite au nombre de cartes dans votre main pour le restant de la partie. Terrain {T} : Ajoutez {U}. | 492654 |
| German | Seetors Restaurierung // Seetor, neu erbaut | Seetors Restaurierung | „Wir müssen uns an vieles erinnern … und können vieles nie vergessen." —Tazri | Hexerei | Ziehe so viele Karten, wie du auf der Hand hast, plus eine. Du hast für den Rest der Partie keine maximale Handkartenzahl. Land {T}: Erzeuge {U}. | 492022 |
| Italian | Riparazione di Portale Marino // Portale Marino Rinato | Riparazione di Portale Marino | "Abbiamo molto da ricordare... e molto che non potremo mai dimenticare." —Tazri | Stregoneria | Pesca carte pari al numero di carte nella tua mano più uno. Non hai un limite massimo di carte in mano per il resto della partita. Terra {T}: Aggiungi {U}. | 492970 |
| Japanese | 海門修復 // 再誕の海門 | 海門修復 | 「忘れてはならないものが多数ある。忘れることのできないものも多数ある。」 ――タズリ | ソーサリー | あなたの手札にあるカードの枚数に1を足した枚数のカードを引く。このゲームの残りの間、あなたの手札の上限はなくなる。 土地 {T}:{U}を加える。 | 493286 |
| Korean | 바다 관문 수복 // 다시 태어난 바다 관문 | 바다 관문 수복 | "우리에겐 기억할 것이 많다 . . . 그리고 절대로 잊을 수 없는 것도 많다." —타즈리 | 집중마법 | 당신의 손에 들고 있는 카드 장수에 하나를 더한 만큼 카드를 뽑는다. 나머지 게임 동안 당신의 손은 크기 제한이 없다. 대지 {T}: {U}를 추가한다. | 493602 |
| Portuguese (Brazil) | Restauração de Portão Marinho // Portão Marinho Renascido | Restauração de Portão Marinho | "Temos muito a relembrar... e muito que jamais esqueceremos." — Tazri | Feitiço | Compre uma quantidade de cards igual ao número de cards em sua mão mais um. Não há limite para o número máximo de cards em sua mão durante o restante do jogo. Terreno {T}: Adicione {U}. | 493918 |
| Russian | Восстановление Мореграда // Возрожденный Мореград | Восстановление Мореграда | «Нам столько всего надо вспомнить... и столько всего мы уже не сможем забыть». — Тазри | Волшебство | Возьмите количество карт, равное числу карт в вашей руке плюс одна. Размер вашей руки неограничен до конца партии. Земля {T}: добавьте {U}. | 494234 |
| Spanish | Restauración de Portal Marino // Portal Marino renacido | Restauración de Portal Marino | "Tenemos mucho que recordar... Y mucho que no podemos olvidar jamás". —Tazri | Conjuro | Roba una cantidad de cartas igual a la cantidad de cartas en tu mano más una. Tu mano no tiene tamaño máximo durante el resto del juego. Tierra {T}: Agrega {U}. | 492338 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | If you have no cards in hand as Sea Gate Restoration resolves, you draw one card. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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