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Shrouded Shepherd // Cleave Shadows WOE

Other printings of "Shrouded Shepherd // Cleave Shadows": WOE #236 WOE #236

Card

id103707
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsB
defense
duelDeck
edhrecRank19593
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameCleave Shadows
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameShrouded Shepherd // Cleave Shadows
number236
originalPrintings
originalReleaseDate
originalTextCreatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) // When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.
otherFaceIdse47fea04-1518-54ff-887e-c22523863586
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textCreatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid0e26f681-97bf-50b0-a321-f02cdfd9a53a
variations
watermark
setNameWilds of Eldraine

Identifiers

id103707
cardKingdomEtchedId
cardKingdomFoilId282384
cardKingdomId281789
cardsphereFoilId
cardsphereId107305
deckboxId82179
mcmId728459
mcmMetaId423116
mtgArenaId86962
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5431741b-326e-55fb-b0b4-4dbbffc774b9
mtgoFoilId
mtgoId116848
multiverseId629737
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdab03c342-2bf4-41bf-8bb8-472d978d238a
scryfallIllustrationIde6c6464e-9c9f-491f-ba7c-a0f33171121c
scryfallOracleIdde52b262-418e-418c-b2aa-8d5a776e3a75
tcgplayerEtchedProductId
tcgplayerProductId512718
uuid0e26f681-97bf-50b0-a321-f02cdfd9a53a

Legalities

id103707
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid0e26f681-97bf-50b0-a321-f02cdfd9a53a
vintageLegal

Purchase URLs

id103707
cardKingdomhttps://mtgjson.com/links/2e5e2308b9fe6df7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2349241e98ca6013
cardmarkethttps://mtgjson.com/links/42639f89df72ac4b
tcgplayerhttps://mtgjson.com/links/04e37ee0d5d7ce88
tcgplayerEtched
uuid0e26f681-97bf-50b0-a321-f02cdfd9a53a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedShrouded Shepherd // 影丛辟路影丛辟路法术~历险由对手操控的生物得-1/-1直到回合结束。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631564
FrenchBerger voilé // Trancher les ombresTrancher les ombresRituel : aventureLes créatures que vos adversaires contrôlent gagnent -1/-1 jusqu'à la fin du tour. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630520
GermanVerhüllter Hirte // SchattenspaltungSchattenspaltungHexerei — AbenteuerKreaturen, die deine Gegner kontrollieren, erhalten -1/-1 bis zum Ende des Zuges. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629998
ItalianPastore Velato // Falciare le OmbreFalciare le OmbreStregoneria — AvventuraLe creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630781
JapaneseShrouded Shepherd // 影(かげ)の切(せつ)断(だん)影(かげ)の切(せつ)断(だん)ソーサリー ― 出来事ターン終了時まで、対戦相手がコントロールしているすべてのクリーチャーは-1/-1の修整を受ける。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)631042
Portuguese (Brazil)Pastor Velado // Partir as SombrasPartir as SombrasFeitiço — AventuraAs criaturas que seus oponentes controlam recebem -1/-1 até o final do turno. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631303
SpanishPastor nebuloso // Sombras aceradasSombras aceradasConjuro — AventuraLas criaturas que controlan tus oponentes obtienen -1/-1 hasta el final del turno. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630259

Rulings

datetext
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

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