Other printings of "Shrouded Shepherd // Cleave Shadows": WOE #236 WOE #236
| id | 103706 |
|---|---|
| artist | Randy Vargas |
| artistIds | d20672ca-0555-4238-a984-fd171d36b247 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B, W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 19593 |
| edhrecSaltiness | |
| faceConvertedManaCost | 2 |
| faceFlavorName | |
| faceManaValue | 2 |
| faceName | Shrouded Shepherd |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | adventure |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W} |
| manaValue | 2 |
| name | Shrouded Shepherd // Cleave Shadows |
| number | 236 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) // When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. |
| otherFaceIds | 0e26f681-97bf-50b0-a321-f02cdfd9a53a |
| power | 2 |
| printings | WOE |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | WOE |
| side | a |
| signature | |
| sourceProducts | {'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c']} |
| subsets | |
| subtypes | Spirit, Warrior |
| supertypes | |
| text | When this creature enters, target creature you control gets +2/+2 until end of turn. |
| toughness | 2 |
| type | Creature — Spirit Warrior |
| types | Creature |
| uuid | e47fea04-1518-54ff-887e-c22523863586 |
| variations | |
| watermark | |
| setName | Wilds of Eldraine |
| id | 103706 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 282384 |
| cardKingdomId | 281789 |
| cardsphereFoilId | |
| cardsphereId | 107305 |
| deckboxId | 82179 |
| mcmId | 728459 |
| mcmMetaId | 423116 |
| mtgArenaId | 86962 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f702094f-bbed-53a8-8265-cb71514ee7a3 |
| mtgoFoilId | |
| mtgoId | 116848 |
| multiverseId | 629737 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ab03c342-2bf4-41bf-8bb8-472d978d238a |
| scryfallIllustrationId | e6c6464e-9c9f-491f-ba7c-a0f33171121c |
| scryfallOracleId | de52b262-418e-418c-b2aa-8d5a776e3a75 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 512718 |
| uuid | e47fea04-1518-54ff-887e-c22523863586 |
| id | 103706 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | e47fea04-1518-54ff-887e-c22523863586 |
| vintage | Legal |
| id | 103706 |
|---|---|
| cardKingdom | https://mtgjson.com/links/03215cce8bd3526d |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/5f72ba15129e2458 |
| cardmarket | https://mtgjson.com/links/203c22ddbe79b425 |
| tcgplayer | https://mtgjson.com/links/d3ca93e51ca8e438 |
| tcgplayerEtched | |
| uuid | e47fea04-1518-54ff-887e-c22523863586 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | Shrouded Shepherd // 影丛辟路 | Shrouded Shepherd | 生物 — 精怪/战士 | 当雾隐牧者进战场时,目标由你操控的生物得+2/+2直到回合结束。 | 631564 | |
| French | Berger voilé // Trancher les ombres | Berger voilé | Créature — esprit et guerrier | Quand le Berger voilé arrive sur le champ de bataille, une créature ciblée que vous contrôlez gagne +2/+2 jusqu'à la fin du tour. | 630520 | |
| German | Verhüllter Hirte // Schattenspaltung | Verhüllter Hirte | Kreatur — Geist, Krieger | Wenn der Verhüllte Hirte ins Spiel kommt, erhält eine Kreatur deiner Wahl, die du kontrollierst, +2/+2 bis zum Ende des Zuges. | 629998 | |
| Italian | Pastore Velato // Falciare le Ombre | Pastore Velato | Creatura — Guerriero Spirito | Quando il Pastore Velato entra nel campo di battaglia, una creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. | 630781 | |
| Japanese | Shrouded Shepherd // 影(かげ)の切(せつ)断(だん) | Shrouded Shepherd | クリーチャー — スピリット・戦士 | 覆われた羊飼いが戦場に出たとき、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+2/+2の修整を受ける。 | 631042 | |
| Portuguese (Brazil) | Pastor Velado // Partir as Sombras | Pastor Velado | Criatura — Espírito Guerreiro | Quando Pastor Velado entra no campo de batalha, a criatura alvo que você controla recebe +2/+2 até o final do turno. | 631303 | |
| Spanish | Pastor nebuloso // Sombras aceradas | Pastor nebuloso | Criatura — Guerrero espíritu | Cuando el Pastor nebuloso entre al campo de batalla, la criatura objetivo que controlas obtiene +2/+2 hasta el final del turno. | 630259 |
| date | text |
|---|---|
| 2023-09-01 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”). |
| 2023-09-01 | An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. |
| 2023-09-01 | Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
| 2023-09-01 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. |
| 2023-09-01 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell. |
| 2023-09-01 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent. |
| 2023-09-01 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
| 2023-09-01 | If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure. |
| 2023-09-01 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. |
| 2023-09-01 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid. |
| 2023-09-01 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
| 2023-09-01 | You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. |
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