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Silverflame Squire // On Alert ELD

Other printings of "Silverflame Squire // On Alert": PLST #ELD-31 PLST #ELD-31 ELD #31 ELD #31 ELD #279 ELD #279 PRM #78834 PRM #78834

Card

id29991
artistLie Setiawan
artistIds6f771d3f-310e-4aa4-841f-5ba4ba9f025a
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank18661
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSilverflame Squire
finishesnonfoil, foil
flavorName
flavorTextBeacons along the borderlands are lit at any incursion from the wilds.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameSilverflame Squire // On Alert
number31
originalPrintings
originalReleaseDate
originalTextTarget creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) //
otherFaceIdsf5bbbeae-e0b7-50e2-8666-197c3831aa8d
power2
printingsELD, PLST, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sidea
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2', 'f280c608-84ef-5371-bae2-801205b8f795'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '3d97f089-a37a-595c-9bfd-8ac368019c88', 'c1d28936-9b74-51a0-9051-813a43331fab']}
subsets
subtypesHuman, Soldier
supertypes
text
toughness1
typeCreature — Human Soldier
typesCreature
uuidbc7f6a84-51f1-5f5b-af14-ec1719cebb05
variations2efb07cf-00e9-55da-8f4c-f40afb4724ff
watermark
setNameThrone of Eldraine

Identifiers

id29991
cardKingdomEtchedId
cardKingdomFoilId227895
cardKingdomId227589
cardsphereFoilId62334
cardsphereId62055
deckboxId46087
mcmId401139
mcmMetaId282209
mtgArenaId70178
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd13947ab-3766-5542-afbc-14a041baae00
mtgoFoilId
mtgoId78160
multiverseId472993
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7bd105f3-fa33-4490-aea9-b47ca121b664
scryfallIllustrationIdb9367559-0e33-47cf-a2a2-6e34b5033086
scryfallOracleId93e4308e-e701-440e-861a-a30324654095
tcgplayerEtchedProductId
tcgplayerProductId199211
uuidbc7f6a84-51f1-5f5b-af14-ec1719cebb05

Legalities

id29991
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbc7f6a84-51f1-5f5b-af14-ec1719cebb05
vintageLegal

Purchase URLs

id29991
cardKingdomhttps://mtgjson.com/links/0cf5a0e86427be83
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fa2866b8bb3ae411
cardmarkethttps://mtgjson.com/links/800685284e285dd1
tcgplayerhttps://mtgjson.com/links/5bbd49d7d98142dd
tcgplayerEtched
uuidbc7f6a84-51f1-5f5b-af14-ec1719cebb05

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified银焰扈从 // 警报戒备银焰扈从一旦外敌从幻野闯入,边境沿途的烽火信标就会接连点亮。生物 — 人类/士兵目标生物得+2/+2直到回合结束。将之重置。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475414
Chinese Traditional銀焰扈從 // 警報戒備銀焰扈從一旦外敵從幻野闖入,邊境沿途的烽火信標就會接連點亮。生物 — 人類/士兵目標生物得+2/+2直到回合結束。將之重置。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475683
FrenchÉcuyer de la Flamme d'argent // Aux aguetsÉcuyer de la Flamme d'argentDes flambeaux sont allumés le long des frontières en cas d'incursion depuis les friches.Créature — humain et soldatLa créature ciblée gagne +2/+2 jusqu'à la fin du tour. Dégagez-la. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473800
GermanSilberflammen-Junker // AlarmbereitschaftSilberflammen-JunkerBei jedem Überfall aus der Wildnis werden überall im Grenzland Leuchtfeuer entzündet.Kreatur — Mensch, SoldatEine Kreatur deiner Wahl erhält +2/+2 bis zum Ende des Zuges. Enttappe sie. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473262
ItalianScudiero della Fiammargento // In AllertaScudiero della FiammargentoI fuochi di segnalazione lungo le zone di confine vengono accesi a ogni incursione dalle terre selvagge.Creatura — Soldato UmanoUna creatura bersaglio prende +2/+2 fino alla fine del turno. STAPpala. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474069
Japanese銀炎の従者 // 即(そく)応(おう)態(たい)勢(せい)銀炎の従者僻境から何かが侵入すれば国境沿いの標に火が灯る。クリーチャー — 人間・兵士クリーチャー1体を対象とする。ターン終了時まで、それは+2/+2の修整を受ける。それをアンタップする。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474338
Korean은빛불길 견습기사 // 경계 중은빛불길 견습기사야생지에서 급습해 오면 접경지의 봉화들이 밝혀진다.생물 — 인간 병사생물을 목표로 정한다. 그 생물은 턴종료까지 +2/+2를 받는다. 그 생물을 언탭한다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474607
Portuguese (Brazil)Escudeiro da Chama Argêntea // Em AlertaEscudeiro da Chama ArgênteaOs sinais ao longo da fronteira são acesos a qualquer incursão vinda das terras selvagens.Criatura — Humano SoldadoA criatura alvo recebe +2/+2 até o final do turno. Desvire-a. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)474876
RussianОруженосец Серебряного Пламени // НасторожеОруженосец Серебряного ПламениМаяки вдоль границы зажигаются при любом вторжении из диких дебрей.Существо — Человек СолдатЦелевое существо получает +2/+2 до конца хода. Разверните его. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475145
SpanishEscudero llamargéntea // Estar alertaEscudero llamargénteaEn las tierras fronterizas se encienden antorchas ante cualquier incursión de lo salvaje.Criatura — Soldado humanoLa criatura objetivo obtiene +2/+2 hasta el final del turno. Enderézala. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473531

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04On Alert can target a creature that's already untapped. It will still get +2/+2.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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