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Smuggler's Copter FCA

Other printings of "Smuggler's Copter": PLST #KLD-235 FCA #62 NEC #160 KLD #235 PKLD #235s SLD #446

Card

id32654
artistSquare Enix
artistIds24c63f39-f2fb-459d-9bef-6b029594a87f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1710
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorNameThe Strahl
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameSmuggler's Copter
number62
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsFCA, KLD, NEC, PKLD, PLST, SLD
promoTypesffxii, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFCA
side
signature
sourceProducts{'foil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c'], 'nonfoil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c', '887ca34d-e193-5f86-8d6b-9353f7b5dd83']}
subsets
subtypesVehicle
supertypes
textFlying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness3
typeArtifact — Vehicle
typesArtifact
uuid87cbee12-5b05-5f26-869a-bb2e2eae6c55
variations
watermark
setNameFinal Fantasy: Through the Ages

Identifiers

id32654
cardKingdomEtchedId
cardKingdomFoilId314515
cardKingdomId314492
cardsphereFoilId136862
cardsphereId136776
deckboxId
mcmId826332
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd7c9029e-973f-5b2d-8ec8-3994d0d310a6
mtgoFoilId
mtgoId139987
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd0e53c71-6a58-4ea1-a550-f3cbd749eafd
scryfallIllustrationIdab44782e-b539-4d68-9ef8-69a1eb44aa7a
scryfallOracleId49136bdc-bc50-49a2-999a-1ef9c16ea130
tcgplayerEtchedProductId
tcgplayerProductId632706
uuid87cbee12-5b05-5f26-869a-bb2e2eae6c55

Legalities

id32654
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid87cbee12-5b05-5f26-869a-bb2e2eae6c55
vintageLegal

Purchase URLs

id32654
cardKingdomhttps://mtgjson.com/links/57e63e3b90a56085
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0728b553f100b9ae
cardmarket
tcgplayerhttps://mtgjson.com/links/8049d520f954d35b
tcgplayerEtched
uuid87cbee12-5b05-5f26-869a-bb2e2eae6c55

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.

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