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Sorin Markov SLD

Other printings of "Sorin Markov": MED #RA3 PLST #ZEN-111 PLST #M12-109 M12 #109 ZEN #111 SLD #1698

Card

id89883
artistLeonardo Santanna
artistIdsf1f8e6d8-8fb3-472a-a32f-a4b1225bd054
asciiName
attractionLights
availabilityarena, paper
boosterTypes
borderColorborderless
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3485
edhrecSaltiness1.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost{3}{B}{B}{B}
manaValue6
nameSorin Markov
number1698
originalPrintings
originalReleaseDate2024-07-29
originalText
otherFaceIds
power
printingsM12, MED, PLST, SLD, ZEN
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['0d6575e9-08e3-574f-8c2d-6a33faec4952'], 'nonfoil': ['67cf0d87-2e4d-56b5-8c12-e7665653d5ff']}
subsetsSecret Lair Bonus cards
subtypesSorin
supertypesLegendary
text[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[−3]: Target opponent's life total becomes 10.
[−7]: You control target player during that player's next turn.
toughness
typeLegendary Planeswalker — Sorin
typesPlaneswalker
uuid7be26781-b801-5807-af36-fb7634336e9f
variations
watermark
setNameSecret Lair Drop

Identifiers

id89883
cardKingdomEtchedId
cardKingdomFoilId300516
cardKingdomId300515
cardsphereFoilId125534
cardsphereId125530
deckboxId93971
mcmId781319
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id94accb28-e045-5145-9289-9f4edd82c517
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf5f502f4-0295-40de-8ffe-48f23d72006c
scryfallIllustrationIdcd2a7e1d-6a32-485a-9fe4-cf87f29715f5
scryfallOracleIdc151e8b7-4b28-4f03-8a81-9bf623f893d7
tcgplayerEtchedProductId
tcgplayerProductId560441
uuid7be26781-b801-5807-af36-fb7634336e9f

Legalities

id89883
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuid7be26781-b801-5807-af36-fb7634336e9f
vintageLegal

Purchase URLs

id89883
cardKingdomhttps://mtgjson.com/links/ebacc0a43f304326
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0847a3bc724151f6
cardmarket
tcgplayerhttps://mtgjson.com/links/996a8d29b778464a
tcgplayerEtched
uuid7be26781-b801-5807-af36-fb7634336e9f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2009-10-01For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2009-10-01If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.
2009-10-01If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.
2009-10-01Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
2009-10-01Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.
2009-10-01The player who is being controlled is still the active player.
2009-10-01While controlling another player, you also continue to make your own choices and decisions.
2009-10-01While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.
2009-10-01You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
2009-10-01You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
2009-10-01You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.
2009-10-01You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.
2009-10-01You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.
2010-06-15In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.
2016-07-13Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
2016-07-13While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.

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