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Startled Awake // Persistent Nightmare SOI

Other printings of "Startled Awake // Persistent Nightmare": PSOI #88s PSOI #88s SOI #88 SOI #88 SIR #90 SIR #90

Card

id90984
artistSean Sevestre
artistIds711d2a24-64ca-48af-b1cf-5b448f60a1b5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12271
edhrecSaltiness0.12
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameStartled Awake
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill, Transform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{U}{U}
manaValue4
nameStartled Awake // Persistent Nightmare
number88
originalPrintings
originalReleaseDate
originalTextTarget opponent puts the top thirteen cards of his or her library into his or her graveyard.
{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
otherFaceIds24a04391-2ed8-5ead-8d5c-afa81139acdd
power
printingsPSOI, SIR, SOI
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSOI
sidea
signature
sourceProducts{'foil': ['8545a4b9-7a8c-599a-9afe-67df0707bf29', 'a06fe76f-0b7f-59cc-b2b9-04b4c436df10'], 'nonfoil': ['16be7f6d-6070-542f-b5d4-6d6fbdad890f', 'a06fe76f-0b7f-59cc-b2b9-04b4c436df10']}
subsets
subtypes
supertypes
textTarget opponent mills thirteen cards.
{3}{U}{U}: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
toughness
typeSorcery
typesSorcery
uuid1798c541-e178-57e0-983c-b570aaeae033
variations
watermark
setNameShadows over Innistrad

Identifiers

id90984
cardKingdomEtchedId
cardKingdomFoilId206076
cardKingdomId205599
cardsphereFoilId42111
cardsphereId42112
deckboxId31026
mcmId288879
mcmMetaId222147
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddcb34466-cb1e-5046-b0c0-4149ff720cbe
mtgoFoilId60015
mtgoId60014
multiverseId409831
scryfallCardBackId
scryfallIde630fc56-a96f-4abf-be8d-f0f40d5a9edf
scryfallIllustrationIdd41aebcd-c3ce-46eb-a464-5af6cf8632e9
scryfallOracleId99d42ae8-8cee-449b-812b-98a81a593077
tcgplayerEtchedProductId
tcgplayerProductId115284
uuid1798c541-e178-57e0-983c-b570aaeae033

Legalities

id90984
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1798c541-e178-57e0-983c-b570aaeae033
vintageLegal

Purchase URLs

id90984
cardKingdomhttps://mtgjson.com/links/9f2c43723a0060ed
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cd10736167f86dfc
cardmarkethttps://mtgjson.com/links/295866bec92af946
tcgplayerhttps://mtgjson.com/links/c37b21e5a0406203
tcgplayerEtched
uuid1798c541-e178-57e0-983c-b570aaeae033

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified受惊而醒 // 不散梦魇受惊而醒法术目标对手将其牌库顶的十三张牌置入其坟墓场。
{3}{U}{U}:将受惊而醒从你的坟墓场放进战场且已转化。只可以于你能施放法术的时机下起动此异能。
410161
Chinese Traditional受驚而醒 // 不散夢魘受驚而醒巫術目標對手將其牌庫頂的十三張牌置入其墳墓場。
{3}{U}{U}:將受驚而醒從你的墳墓場放進戰場且已轉化。只可以於你能施放巫術的時機下起動此異能。
410491
FrenchÉveil en sursaut // Cauchemar permanentÉveil en sursautRituelL'adversaire ciblé met les treize cartes du dessus de sa bibliothèque dans son cimetière.
{3}{U}{U} : Mettez l'Éveil en sursaut sur le champ de bataille, transformé, depuis votre cimetière. N'activez cette capacité que lorsque vous pourriez lancer un rituel.
411151
GermanAus dem Schlaf gerissen // Beständiger AlbtraumAus dem Schlaf gerissenHexereiEin Gegner deiner Wahl legt die obersten dreizehn Karten seiner Bibliothek auf seinen Friedhof.
{3}{U}{U}: Bringe Aus dem Schlaf gerissen aus deinem Friedhof transformiert ins Spiel. Aktiviere diese Fähigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei wirken könntest.
410821
ItalianRisveglio Spaventato // Incubo PersistenteRisveglio SpaventatoStregoneriaUn avversario bersaglio mette nel suo cimitero le prime tredici carte del suo grimorio.
{3}{U}{U}: Metti sul campo di battaglia il Risveglio Spaventato trasformato dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria.
411481
Japanese驚恐の目覚め // 絶え間ない悪夢驚恐の目覚めソーサリー対戦相手1人を対象とする。そのプレイヤーは、自分のライブラリーの一番上から13枚のカードを自分の墓地に置く。
{3}{U}{U}:あなたの墓地から驚恐の目覚めを変身させた状態で戦場に出す。この能力は、あなたがソーサリーを唱えられるときにのみ起動できる。
411811
Korean깜짝 놀라 깨기 // 계속되는 악몽깜짝 놀라 깨기집중마법상대를 목표로 정한다. 그 상대는 자신의 서고 맨 위의 카드 열세 장을 자신의 무덤에 넣는다.
{3}{U}{U}: 깜짝 놀라 깨기를 당신의 무덤에서 변신한 상태로 전장에 놓는다. 당신이 집중마법을 발동할 수 있는 시기에만 이 능력을 활성화할 수 있다.
412141
Portuguese (Brazil)Acordar no Susto // Pesadelo PersistenteAcordar no SustoFeitiçoO oponente alvo coloca os treze cards do topo do grimório dele no próprio cemitério.
{3}{U}{U}: Coloque Acordar no Susto no campo de batalha transformado do seu cemitério. Ative esta habilidade somente nos momentos em que poderia conjurar um feitiço.
412471
RussianВнезапное Пробуждение // Стойкий КошмарВнезапное ПробуждениеВолшебствоЦелевой оппонент кладет тринадцать верхних карт своей библиотеки на свое кладбище.
{3}{U}{U}: положите Внезапное Пробуждение из вашего кладбища на поле битвы трансформированным. Активируйте эту способность только при возможности разыгрывать волшебство.
412801
SpanishDespertar súbito // Pesadilla persistenteDespertar súbitoConjuroEl oponente objetivo pone las trece primeras cartas de su biblioteca en su cementerio.
{3}{U}{U}: Pon el Despertar súbito de tu cementerio en el campo de batalla transformado. Activa esta habilidad solo cuando puedas lanzar un conjuro.
413131

Rulings

datetext
2016-04-08A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
2016-04-08If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
2016-04-08Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.

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