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Startled Awake // Persistent Nightmare SIR

Other printings of "Startled Awake // Persistent Nightmare": PSOI #88s PSOI #88s SOI #88 SOI #88 SIR #90 SIR #90

Card

id87848
artistSean Sevestre
artistIds711d2a24-64ca-48af-b1cf-5b448f60a1b5
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12271
edhrecSaltiness0.12
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameStartled Awake
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill, Transform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{U}{U}
manaValue4
nameStartled Awake // Persistent Nightmare
number90
originalPrintings
originalReleaseDate
originalTextSkulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
otherFaceIds37345ff0-ae50-551c-a898-5637943fcffc
power
printingsPSOI, SIR, SOI
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeSIR
sidea
signature
sourceProducts
subsets
subtypes
supertypes
textTarget opponent mills thirteen cards.
{3}{U}{U}: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
toughness
typeSorcery
typesSorcery
uuid6bb43caf-2d33-56c7-b28e-ed1431d17c50
variations
watermark
setNameShadows over Innistrad Remastered

Identifiers

id87848
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId86130
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id264f60a4-b390-5807-9dc6-eafe90938fa9
mtgoFoilId
mtgoId
multiverseId606705
scryfallCardBackId
scryfallId8302f0ed-a72a-4ef1-ba3c-ace4267739f9
scryfallIllustrationIdd41aebcd-c3ce-46eb-a464-5af6cf8632e9
scryfallOracleId99d42ae8-8cee-449b-812b-98a81a593077
tcgplayerEtchedProductId
tcgplayerProductId
uuid6bb43caf-2d33-56c7-b28e-ed1431d17c50

Legalities

id87848
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6bb43caf-2d33-56c7-b28e-ed1431d17c50
vintageLegal

Purchase URLs

id87848
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid6bb43caf-2d33-56c7-b28e-ed1431d17c50

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
2016-04-08If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
2016-04-08Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.

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