← Back Card Profile (by Name)

Port Town SIR

Other printings of "Port Town": NEC #174 VOC #178 AFC #255 SIR #273 PSOI #278s SOI #278 40K #289 40K #289★ WHO #294 SCD #313 LTC #323 M3C #364 FIC #412 MOC #419 NCC #420 WHO #507 WHO #885 CMM #1019 WHO #1098 PRM #88400

Card

id88052
artistKamila Szutenberg
artistIdsbec9ba7f-594e-4ff0-8172-9ec1fc909607
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colors
defense
duelDeck
edhrecRank307
edhrecSaltiness0.05
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
namePort Town
number273
originalPrintings
originalReleaseDate
originalTextAs Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
otherFaceIds
power
printings40K, AFC, CMM, FIC, LTC, M3C, MOC, NCC, NEC, PRM, PSOI, SCD, SIR, SOI, VOC, WHO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeSIR
side
signature
sourceProducts
subsets
subtypes
supertypes
textAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
toughness
typeLand
typesLand
uuid5144a312-dc04-5ab8-94d8-90239094a76c
variations
watermark
setNameShadows over Innistrad Remastered

Identifiers

id88052
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId86334
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id77bd5a74-44f2-5036-91c7-46cc10cedcfb
mtgoFoilId
mtgoId
multiverseId606905
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda68d3970-e236-48e4-ae81-0cb2032cafa0
scryfallIllustrationIda6fddc5a-1964-4dee-8bb5-f017912af7a2
scryfallOracleId458d2b12-f578-4392-98d3-c3bc83f316c4
tcgplayerEtchedProductId
tcgplayerProductId
uuid5144a312-dc04-5ab8-94d8-90239094a76c

Legalities

id88052
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5144a312-dc04-5ab8-94d8-90239094a76c
vintageLegal

Purchase URLs

id88052
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid5144a312-dc04-5ab8-94d8-90239094a76c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped.
2016-04-08If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
2016-04-08Lands don't have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can't reveal one to satisfy the ability of another.
2016-04-08You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town.

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