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Sword of Truth and Justice H1R

Other printings of "Sword of Truth and Justice": AA1 #15 H1R #32 MH1 #229 SLD #1096 SLD #1867 PRM #91367

Card

id36566
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1610
edhrecSaltiness0.54
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil, etched
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Proliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameSword of Truth and Justice
number32
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAA1, H1R, MH1, PRM, SLD
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeH1R
side
signature
sourceProducts{'foil': ['16d143d9-e957-54bc-8344-87a7ed85666d']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip {2}
toughness
typeArtifact — Equipment
typesArtifact
uuid7a771aaf-0c85-544d-8085-9cf7bcb1e9f4
variations
watermarkwotc
setNameModern Horizons 1 Timeshifts

Identifiers

id36566
cardKingdomEtchedId247142
cardKingdomFoilId246135
cardKingdomId
cardsphereFoilId78623
cardsphereId
deckboxId57818
mcmId566139
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd1e215ca-96bb-5e78-86f7-1bd9c1f6a40a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf714386f-607a-41fd-ae72-f2d2641841aa
scryfallIllustrationId1fdaf2c7-e555-449e-9a76-ef977f799d13
scryfallOracleId7a8baaf9-e21f-41a0-9f15-80764f6e5e68
tcgplayerEtchedProductId239520
tcgplayerProductId239622
uuid7a771aaf-0c85-544d-8085-9cf7bcb1e9f4

Legalities

id36566
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid7a771aaf-0c85-544d-8085-9cf7bcb1e9f4
vintageLegal

Purchase URLs

id36566
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/e71b584e97762f3c
cardKingdomFoilhttps://mtgjson.com/links/76306548219b8bf6
cardmarket
tcgplayerhttps://mtgjson.com/links/3c9dcc96dca2dabd
tcgplayerEtchedhttps://mtgjson.com/links/38283150c53d0ddf
uuid7a771aaf-0c85-544d-8085-9cf7bcb1e9f4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-06-14If a permanent or player you choose while proliferating has more than one kind of counter on it, it will get one more of each of those kinds. This means that if you put a +1/+1 counter on a creature you control with a -1/-1 counter on it, then choose that creature while proliferating, you'll put another of each of those counters on it before state-based actions remove them.
2019-06-14Protection from a color means that the equipped creature can't be blocked by creatures of that color, can't be the target of spells of that color or abilities from sources of that color, can't be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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