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Sword of Truth and Justice AA1

Other printings of "Sword of Truth and Justice": AA1 #15 H1R #32 MH1 #229 SLD #1096 SLD #1867 PRM #91367

Card

id7418
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1610
edhrecSaltiness0.54
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Proliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameSword of Truth and Justice
number15
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAA1, H1R, MH1, PRM, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeAA1
side
signature
sourceProducts
subsets
subtypesEquipment
supertypes
textEquipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip {2}
toughness
typeArtifact — Equipment
typesArtifact
uuidf14e8e8d-5f12-57f6-aecc-afcd6df0dd72
variations
watermark
setNameArena Anthology 1

Identifiers

id7418
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc21f108d-d38f-50eb-bf06-3dc1b764cede
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2c956ba6-f6b6-4238-ad76-cc9e71f5a765
scryfallIllustrationId1fdaf2c7-e555-449e-9a76-ef977f799d13
scryfallOracleId7a8baaf9-e21f-41a0-9f15-80764f6e5e68
tcgplayerEtchedProductId
tcgplayerProductId
uuidf14e8e8d-5f12-57f6-aecc-afcd6df0dd72

Legalities

id7418
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidf14e8e8d-5f12-57f6-aecc-afcd6df0dd72
vintageLegal

Purchase URLs

id7418
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidf14e8e8d-5f12-57f6-aecc-afcd6df0dd72

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-06-14If a permanent or player you choose while proliferating has more than one kind of counter on it, it will get one more of each of those kinds. This means that if you put a +1/+1 counter on a creature you control with a -1/-1 counter on it, then choose that creature while proliferating, you'll put another of each of those counters on it before state-based actions remove them.
2019-06-14Protection from a color means that the equipped creature can't be blocked by creatures of that color, can't be the target of spells of that color or abilities from sources of that color, can't be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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