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Thousand Winds PKTK

Other printings of "Thousand Winds": PLST #DDN-58 DDN #58 KTK #58 PKTK #58s C19 #100

Card

id69248
artistRaymond Swanland
artistIdse956bacc-077d-4c12-b6bc-ba798b718af9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9552
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Morph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
nameThousand Winds
number58s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power5
printingsC19, DDN, KTK, PKTK, PLST
promoTypessetpromo, datestamped, prerelease
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKTK
side
signature
sourceProducts
subsets
subtypesElemental
supertypes
textFlying
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all other tapped creatures to their owners' hands.
toughness6
typeCreature — Elemental
typesCreature
uuid65163843-4d39-5d60-9960-3c397ae12f8d
variations
watermarkjeskai
setNameKhans of Tarkir Promos

Identifiers

id69248
cardKingdomEtchedId
cardKingdomFoilId199446
cardKingdomId
cardsphereFoilId37517
cardsphereId
deckboxId26398
mcmId269684
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0c4a1a57-09cc-5e68-a886-b81202de31ab
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId75b8256e-4d47-4a1b-8356-5902eaca5e7e
scryfallIllustrationId01e9cf9c-7b90-4663-a8dd-27e66f2b54fa
scryfallOracleId81b50d34-d778-4606-80de-0e0780610d1f
tcgplayerEtchedProductId
tcgplayerProductId93382
uuid65163843-4d39-5d60-9960-3c397ae12f8d

Legalities

id69248
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid65163843-4d39-5d60-9960-3c397ae12f8d
vintageLegal

Purchase URLs

id69248
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/160945803f516e5a
cardmarket
tcgplayerhttps://mtgjson.com/links/28283d8fcc9ec541
tcgplayerEtched
uuid65163843-4d39-5d60-9960-3c397ae12f8d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20It doesn't matter if Thousand Winds is tapped or untapped (or even on the battlefield) when its last ability resolves. Tapped creatures except Thousand Winds will be returned to their owners' hands.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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