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Thousand Winds PLST

Other printings of "Thousand Winds": PLST #DDN-58 DDN #58 KTK #58 PKTK #58s C19 #100

Card

id70948
artistRaymond Swanland
artistIdse956bacc-077d-4c12-b6bc-ba798b718af9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9552
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Morph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
nameThousand Winds
numberDDN-58
originalPrintings
originalReleaseDate2022-02-18
originalText
otherFaceIds
power5
printingsC19, DDN, KTK, PKTK, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePLST
side
signature
sourceProducts{'nonfoil': ['793cffee-a608-56fe-a2dc-feccb9af38c5', 'd41e5021-de07-569d-b133-c7e058c2f31b', 'e654bdd4-e412-5e28-9dba-29f84f2d57c5', 'f5f30fc8-0b27-5c44-b9b1-43250ae3ebf1']}
subsets
subtypesElemental
supertypes
textFlying
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all other tapped creatures to their owners' hands.
toughness6
typeCreature — Elemental
typesCreature
uuidceb8fa87-28f1-5f20-8f64-51aca4e5d203
variations
watermark
setNameThe List

Identifiers

id70948
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId256524
cardsphereFoilId
cardsphereId85837
deckboxId63513
mcmId609580
mcmMetaId210175
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb1ba9477-82aa-59dc-94c5-235761b52a07
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4f527cfe-b024-4dda-b4ec-fa1f296fdb24
scryfallIllustrationId01e9cf9c-7b90-4663-a8dd-27e66f2b54fa
scryfallOracleId81b50d34-d778-4606-80de-0e0780610d1f
tcgplayerEtchedProductId
tcgplayerProductId262948
uuidceb8fa87-28f1-5f20-8f64-51aca4e5d203

Legalities

id70948
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidceb8fa87-28f1-5f20-8f64-51aca4e5d203
vintageLegal

Purchase URLs

id70948
cardKingdomhttps://mtgjson.com/links/0c5de269d613dda7
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/7c37b143f15550ba
tcgplayerhttps://mtgjson.com/links/a98aeba46181c3f5
tcgplayerEtched
uuidceb8fa87-28f1-5f20-8f64-51aca4e5d203

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20It doesn't matter if Thousand Winds is tapped or untapped (or even on the battlefield) when its last ability resolves. Tapped creatures except Thousand Winds will be returned to their owners' hands.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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