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Smuggler's Copter SLD

Other printings of "Smuggler's Copter": PLST #KLD-235 FCA #62 NEC #160 KLD #235 PKLD #235s SLD #446

Card

id88615
artistBrandon L. Hunt
artistIds2d85df8d-50af-4c39-a506-c5c919686b95
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1709
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorNameBattle Bus
flavorTextDon't forget to thank the Bus Driver.
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameSmuggler's Copter
number446
originalPrintings
originalReleaseDate2022-07-07
originalText
otherFaceIds
power3
printingsFCA, KLD, NEC, PKLD, PLST, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeSLD
side
signature
sourceProducts{'foil': ['9e2012da-5c07-5730-81a1-8f231a024fe4'], 'nonfoil': ['60efbaa1-4370-5412-ab5b-19644f419e0f']}
subsetsSecret Lair Bonus cards
subtypesVehicle
supertypes
textFlying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness3
typeArtifact — Vehicle
typesArtifact
uuid56c15695-3786-568b-a136-a5fdedf78111
variations
watermark
setNameSecret Lair Drop

Identifiers

id88615
cardKingdomEtchedId
cardKingdomFoilId263972
cardKingdomId263971
cardsphereFoilId92745
cardsphereId92740
deckboxId67210
mcmId674984
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id33b764ad-4376-529b-922b-386ed41504cf
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1daf0244-ffb9-42f3-8301-34cee7b9ae1b
scryfallIllustrationIdd06d61af-25a3-4bec-aa88-d48ee61fcfad
scryfallOracleId49136bdc-bc50-49a2-999a-1ef9c16ea130
tcgplayerEtchedProductId
tcgplayerProductId279354
uuid56c15695-3786-568b-a136-a5fdedf78111

Legalities

id88615
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid56c15695-3786-568b-a136-a5fdedf78111
vintageLegal

Purchase URLs

id88615
cardKingdomhttps://mtgjson.com/links/565ba3148574607c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/11b2ee72eb807c20
cardmarket
tcgplayerhttps://mtgjson.com/links/e51c1a2c5e24424d
tcgplayerEtched
uuid56c15695-3786-568b-a136-a5fdedf78111

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.

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