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Trollhide PLST

Other printings of "Trollhide": PLST #M12-199 M14 #197 M12 #199

Card

id74499
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank16878
edhrecSaltiness0.55
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameTrollhide
numberM12-199
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power
printingsM12, M14, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesAura
supertypes
textEnchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
toughness
typeEnchantment — Aura
typesEnchantment
uuid89db5d19-902d-5926-89f5-38b9da8e8c73
variations
watermark
setNameThe List

Identifiers

id74499
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId304255
cardsphereFoilId
cardsphereId128747
deckboxId96765
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaf112208-06fb-5b6a-bc83-32a42968cf75
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcae56445-6155-466d-9ad2-9744b2076956
scryfallIllustrationIde244a21f-3cf9-4178-accb-a4e66d85283d
scryfallOracleId397df813-c759-4246-8def-122c7ff82d88
tcgplayerEtchedProductId
tcgplayerProductId583306
uuid89db5d19-902d-5926-89f5-38b9da8e8c73

Legalities

id74499
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid89db5d19-902d-5926-89f5-38b9da8e8c73
vintageLegal

Purchase URLs

id74499
cardKingdomhttps://mtgjson.com/links/5a4eb9f0ee2ca4bb
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9d87aa2dcbf98ca0
tcgplayerEtched
uuid89db5d19-902d-5926-89f5-38b9da8e8c73

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-09-22Activating the ability granted to the enchanted creature causes a “regeneration shield” to be created for it. The next time that creature would be destroyed that turn, the regeneration shield is used up instead. This works only if the creature is dealt lethal damage, dealt damage from a source with deathtouch, or affected by a spell or ability that says to “destroy” it. Other effects that cause the creature to be put into the graveyard (such as reducing its toughness to 0 or sacrificing it) don’t destroy it, so regeneration won’t save it. If it hasn’t been used, the regeneration shield goes away as the turn ends.
2011-09-22If the enchanted creature is dealt lethal damage and is dealt damage by a source with deathtouch during the same combat damage step, a single regeneration shield will save it.
2011-09-22To work, the regeneration shield must be created before the enchanted creature is destroyed. This usually means activating its ability during the declare blockers step, or in response to a spell or ability that would destroy it.
2013-07-01Trollhide needs to be attached to the creature as the ability that creates the regeneration shield is activated, but after that, the regeneration shield will be created and remain in effect even if Trollhide is no longer attached to the creature.

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