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Twilight Prophet MKC

Other printings of "Twilight Prophet": PLST #RIX-88 PRIX #88p PRIX #88s RIX #88 MKC #143 CMM #193 LCC #211 CMM #524 SLD #1304

Card

id55387
artistDavid Astruga
artistIds4fa5b0e2-1324-4407-98b8-3282395a03e3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank956
edhrecSaltiness0.32
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameTwilight Prophet
number143
originalPrintings
originalReleaseDate
originalTextFlying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
otherFaceIds
power2
printingsCMM, LCC, MKC, PLST, PRIX, RIX, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['1dda9d52-11ef-52dd-b169-b02271aff831']}
subsets
subtypesVampire, Cleric
supertypes
textFlying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
toughness4
typeCreature — Vampire Cleric
typesCreature
uuid88bd02bf-4894-5940-8f17-ece3f2834548
variations
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55387
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290609
cardsphereFoilId
cardsphereId116610
deckboxId87775
mcmId753371
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7eb6d810-fe66-5a31-ac6f-03577e050437
mtgoFoilId
mtgoId122426
multiverseId650237
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId050ca791-265a-4e7b-9640-4fd5a6d8cd3a
scryfallIllustrationIda8f9d2da-ecdb-4551-ad47-75982ca1a62c
scryfallOracleIda3afd8b9-d499-40f7-be41-f8fee6636a1d
tcgplayerEtchedProductId
tcgplayerProductId535738
uuid88bd02bf-4894-5940-8f17-ece3f2834548

Legalities

id55387
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid88bd02bf-4894-5940-8f17-ece3f2834548
vintageLegal

Purchase URLs

id55387
cardKingdomhttps://mtgjson.com/links/717ec560e5e18e02
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/78113615039d8985
tcgplayerEtched
uuid88bd02bf-4894-5940-8f17-ece3f2834548

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchProphétesse du crépusculeCréature — vampire et clercVol
Ascension (Si vous contrôlez au moins dix permanents, vous gagnez l'agrément de la cité pour le reste de la partie.)
Au début de votre entretien, si vous avez l'agrément de la cité, révélez la carte du dessus de votre bibliothèque et mettez-la dans votre main. Chaque adversaire perd X points de vie et vous gagnez X points de vie, X étant la valeur de mana de cette carte.
650755
GermanProphetin der DämmerungKreatur — Vampir, KlerikerFliegend
Aufstieg (Falls du zehn oder mehr Permanente kontrollierst, erhältst du für den Rest der Partie den Segen der Stadt.)
Zu Beginn deines Versorgungssegments und falls du den Segen der Stadt hast, decke die oberste Karte deiner Bibliothek auf und nimm sie auf deine Hand. Jeder Gegner verliert X Lebenspunkte und du erhältst X Lebenspunkte dazu, wobei X gleich dem Manabetrag der Karte ist.
650496
ItalianProfetessa del CrepuscoloCreatura — Chierico VampiroVolare
Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.)
All'inizio del tuo mantenimento, se hai la benedizione della città, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Ogni avversario perde X punti vita e tu guadagni X punti vita, dove X è il valore di mana di quella carta.
651014
Japanese黄昏の預言者クリーチャー — 吸血鬼・クレリック飛行
昇殿(あなたが10個以上のパーマネントをコントロールしているなら、このゲームの間、あなたは都市の承認を得る。)
あなたのアップキープの開始時に、あなたが都市の承認を持っている場合、あなたのライブラリーの一番上にあるカード1枚を公開し、あなたの手札に加える。各対戦相手はそれぞれX点のライフを失い、あなたはX点のライフを得る。Xは、そのカードのマナ総量に等しい。
651273

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19If the mana cost of the revealed card includes {X}, X is considered to be 0.
2018-01-19If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.
2018-01-19The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.

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