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Twining Twins // Swift Spiral WOE

Other printings of "Twining Twins // Swift Spiral": PWOE #240p PWOE #240s PWOE #240p PWOE #240s WOE #240 WOE #240 WOE #296 WOE #296

Card

id103792
artistAlayna Danner
artistIdsbb677b1a-ce51-4888-83d6-5a94de461ff9
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsW
defense
duelDeck
edhrecRank9582
edhrecSaltiness0.08
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSwift Spiral
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue4
nameTwining Twins // Swift Spiral
number296
originalPrintings
originalReleaseDate
originalTextExile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. // Flying, vigilance, ward {1}
otherFaceIds5905a2fa-322b-55f2-af9e-e7441b9f5a47
power
printingsPWOE, WOE
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textExile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
toughness
typeInstant — Adventure
typesInstant
uuid592923ad-e978-51b0-9499-7404c310bda1
variations39a65d01-1e88-58ca-80c0-4cffc621edbf
watermark
setNameWilds of Eldraine

Identifiers

id103792
cardKingdomEtchedId
cardKingdomFoilId282642
cardKingdomId282267
cardsphereFoilId
cardsphereId107918
deckboxId82239
mcmId730326
mcmMetaId423874
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida5987239-338e-514f-9924-ce6e519eb3c2
mtgoFoilId
mtgoId116068
multiverseId632248
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId38708b07-df7d-4ea4-b10e-ead7cd03d849
scryfallIllustrationIda1f19ee9-a217-4932-8a0c-095ea4cad56e
scryfallOracleId105aea98-8eb9-4fb2-a0cb-7c7513317c5b
tcgplayerEtchedProductId
tcgplayerProductId513824
uuid592923ad-e978-51b0-9499-7404c310bda1

Legalities

id103792
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid592923ad-e978-51b0-9499-7404c310bda1
vintageLegal

Purchase URLs

id103792
cardKingdomhttps://mtgjson.com/links/d7cdb3b22e2c820b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5a0afcec52ad430f
cardmarkethttps://mtgjson.com/links/66f58ebcbe61f15c
tcgplayerhttps://mtgjson.com/links/5a534ef4dcae80c5
tcgplayerEtched
uuid592923ad-e978-51b0-9499-7404c310bda1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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