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Twining Twins // Swift Spiral PWOE

Other printings of "Twining Twins // Swift Spiral": PWOE #240p PWOE #240s PWOE #240p PWOE #240s WOE #240 WOE #240 WOE #296 WOE #296

Card

id83748
artistFajareka Setiawan
artistIds0cc534e0-be18-4cb1-8521-50fabd0dac6f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsW
defense
duelDeck
edhrecRank9582
edhrecSaltiness0.08
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSwift Spiral
finishesnonfoil, foil
flavorName
flavorText"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue4
nameTwining Twins // Swift Spiral
number240p
originalPrintings
originalReleaseDate
originalText
otherFaceIdsb2c750a6-fd42-5d31-9620-5d6d7e31a3c7
power
printingsPWOE, WOE
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textExile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
toughness
typeInstant — Adventure
typesInstant
uuid60bcc233-22d8-5e7e-b9be-8dd17d354299
variations9f1c767b-daa1-5e25-9c91-4c8b4a761633
watermark
setNameWilds of Eldraine Promos

Identifiers

id83748
cardKingdomEtchedId
cardKingdomFoilId283063
cardKingdomId282980
cardsphereFoilId
cardsphereId
deckboxId
mcmId730778
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5afde526-c154-5b3f-97f6-13225db2e5e4
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5f8fa0ff-dc8b-424c-9e9d-bc394ecbf082
scryfallIllustrationId22176dae-6462-4483-a9f0-1de3c07e0e16
scryfallOracleId105aea98-8eb9-4fb2-a0cb-7c7513317c5b
tcgplayerEtchedProductId
tcgplayerProductId514333
uuid60bcc233-22d8-5e7e-b9be-8dd17d354299

Legalities

id83748
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid60bcc233-22d8-5e7e-b9be-8dd17d354299
vintageLegal

Purchase URLs

id83748
cardKingdomhttps://mtgjson.com/links/78d333c5f1e58c7c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/798efd6889925cd3
cardmarket
tcgplayerhttps://mtgjson.com/links/1d6beb256faa69ca
tcgplayerEtched
uuid60bcc233-22d8-5e7e-b9be-8dd17d354299

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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