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Two-Handed Axe // Sweeping Cleave CLB

Other printings of "Two-Handed Axe // Sweeping Cleave": PLST #CLB-203 PLST #CLB-203 HBG #191 HBG #191 CLB #203 CLB #203

Card

id18261
artistMilivoj Ćeran
artistIds1eced451-4da5-42bc-b49d-70c41246581f
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank1963
edhrecSaltiness0.18
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSweeping Cleave
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue3
nameTwo-Handed Axe // Sweeping Cleave
number203
originalPrintings
originalReleaseDate
originalTextTarget creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) // Whenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
otherFaceIdsbcb60fa7-8613-52f7-8dc4-bd209608dc7a
power
printingsCLB, HBG, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid971c286f-9458-5288-9ed0-7a763a62906c
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18261
cardKingdomEtchedId
cardKingdomFoilId261561
cardKingdomId261115
cardsphereFoilId
cardsphereId88959
deckboxId65358
mcmId660740
mcmMetaId408637
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb7ed02c6-1361-5845-8016-577a15ecd056
mtgoFoilId
mtgoId
multiverseId563086
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId21e34888-f57c-4f5d-bb5c-b82be980d145
scryfallIllustrationIdc9d032d1-47f1-4580-93dd-dc2131ed00b1
scryfallOracleIdb012cec9-2aff-4dfb-8db1-61e830c33926
tcgplayerEtchedProductId
tcgplayerProductId273026
uuid971c286f-9458-5288-9ed0-7a763a62906c

Legalities

id18261
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid971c286f-9458-5288-9ed0-7a763a62906c
vintageLegal

Purchase URLs

id18261
cardKingdomhttps://mtgjson.com/links/39bdf45878d0142f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f86361d1a42e7e91
cardmarkethttps://mtgjson.com/links/73790551c097c80d
tcgplayerhttps://mtgjson.com/links/d8a72639e08fc6c8
tcgplayerEtched
uuid971c286f-9458-5288-9ed0-7a763a62906c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedTwo-Handed Axe // 扫荡劈斩扫荡劈斩瞬间~历险目标由你操控的生物获得连击异能直到回合结束。(然后放逐此牌。之后你还可以从放逐区施放该神器。)566326
FrenchTwo-Handed Axe // Tranchage balayantTranchage balayantÉphémère : aventureUne créature ciblée que vous contrôlez acquiert la double initiative jusqu'à la fin du tour. (Puis exilez cette carte. Vous pouvez lancer l'artefact plus tard depuis l'exil.)564166
GermanTwo-Handed Axe // Spaltender HiebSpaltender HiebSpontanzauber — AbenteuerEine Kreatur deiner Wahl, die du kontrollierst, erhält Doppelschlag bis zum Ende des Zuges. (Schicke diese Karte dann ins Exil. Du kannst sie später als Artefakt aus dem Exil wirken.)563446
ItalianTwo-Handed Axe // Fendente AmpioFendente AmpioIstantaneo — AvventuraUna creatura bersaglio che controlli ha doppio attacco fino alla fine del turno. (Poi esilia questa carta. Puoi lanciare l'artefatto in seguito dall'esilio.)564526
JapaneseTwo-Handed Axe // ぶん回(まわ)しぶん回(まわ)しインスタント ― 出来事あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは二段攻撃を得る。(その後、これを追放する。後で追放領域からこのアーティファクトを唱えてもよい。)564886
Portuguese (Brazil)Two-Handed Axe // Trespassar em ArcoTrespassar em ArcoMágica instantânea — AventuraA criatura alvo que você controla ganha golpe duplo até o final do turno. (Depois, exile este card. Você pode conjurar o artefato posteriormente do exílio.)565606
SpanishTwo-Handed Axe // Barrido aceradoBarrido aceradoInstantáneo — AventuraLa criatura objetivo que controlas gana la habilidad de dañar dos veces hasta el final del turno. (Luego, exilia esta carta. Puedes lanzar el artefacto más adelante desde el exilio.)563806

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10To double a creature's power, that creature gets +X/+0, where X is that creature's power as the triggered ability resolves.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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