Other printings of "Two-Handed Axe // Sweeping Cleave": PLST #CLB-203 PLST #CLB-203 HBG #191 HBG #191 CLB #203 CLB #203
| id | 18260 |
|---|---|
| artist | Milivoj Ćeran |
| artistIds | 1eced451-4da5-42bc-b49d-70c41246581f |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 1963 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | 3 |
| faceFlavorName | |
| faceManaValue | 3 |
| faceName | Two-Handed Axe |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Equip |
| language | English |
| layout | adventure |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{R} |
| manaValue | 3 |
| name | Two-Handed Axe // Sweeping Cleave |
| number | 203 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) // Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
| otherFaceIds | 971c286f-9458-5288-9ed0-7a763a62906c |
| power | |
| printings | CLB, HBG, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | a |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Equipment |
| supertypes | |
| text | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
| toughness | |
| type | Artifact — Equipment |
| types | Artifact |
| uuid | bcb60fa7-8613-52f7-8dc4-bd209608dc7a |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18260 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261561 |
| cardKingdomId | 261115 |
| cardsphereFoilId | |
| cardsphereId | 88959 |
| deckboxId | 65358 |
| mcmId | 660740 |
| mcmMetaId | 408637 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f9388d94-7370-5350-909b-ccdf7f44ca0c |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 563086 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 21e34888-f57c-4f5d-bb5c-b82be980d145 |
| scryfallIllustrationId | c9d032d1-47f1-4580-93dd-dc2131ed00b1 |
| scryfallOracleId | b012cec9-2aff-4dfb-8db1-61e830c33926 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273026 |
| uuid | bcb60fa7-8613-52f7-8dc4-bd209608dc7a |
| id | 18260 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | bcb60fa7-8613-52f7-8dc4-bd209608dc7a |
| vintage | Legal |
| id | 18260 |
|---|---|
| cardKingdom | https://mtgjson.com/links/fad9b2889f6c7d5f |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fa2bd93f6bc2374d |
| cardmarket | https://mtgjson.com/links/7289cb28fbfd0436 |
| tcgplayer | https://mtgjson.com/links/5ec0a315574efc12 |
| tcgplayerEtched | |
| uuid | bcb60fa7-8613-52f7-8dc4-bd209608dc7a |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | Two-Handed Axe // 扫荡劈斩 | Two-Handed Axe | 神器 — 武具 | 每当佩带此武具的生物攻击时,将其力量加倍直到回合结束。 佩带{1}{R} | 566326 | |
| French | Two-Handed Axe // Tranchage balayant | Two-Handed Axe | Artefact — équipement | À chaque fois que la créature équipée attaque, doublez sa force jusqu'à la fin du tour. Équipement {1}{R} | 564166 | |
| German | Two-Handed Axe // Spaltender Hieb | Two-Handed Axe | Artefakt — Ausrüstung | Immer wenn die ausgerüstete Kreatur angreift, verdopple ihre Stärke bis zum Ende des Zuges. Ausrüsten {1}{R} | 563446 | |
| Italian | Two-Handed Axe // Fendente Ampio | Two-Handed Axe | Artefatto — Equipaggiamento | Ogniqualvolta la creatura equipaggiata attacca, raddoppia la sua forza fino alla fine del turno. Equipaggiare {1}{R} | 564526 | |
| Japanese | Two-Handed Axe // ぶん回(まわ)し | Two-Handed Axe | アーティファクト — 装備品 | 装備しているクリーチャーが攻撃するたび、ターン終了時まで、それのパワーを2倍にする。 装備{1}{R} | 564886 | |
| Portuguese (Brazil) | Two-Handed Axe // Trespassar em Arco | Two-Handed Axe | Artefato — Equipamento | Toda vez que a criatura equipada atacar, dobre o poder dela até o final do turno. Equipar {1}{R} | 565606 | |
| Spanish | Two-Handed Axe // Barrido acerado | Two-Handed Axe | Artefacto — Equipo | Siempre que la criatura equipada ataque, duplica su fuerza hasta el final del turno. Equipar {1}{R}. | 563806 |
| date | text |
|---|---|
| 2022-06-10 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2. |
| 2022-06-10 | An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. |
| 2022-06-10 | Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
| 2022-06-10 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. |
| 2022-06-10 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell. |
| 2022-06-10 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile. |
| 2022-06-10 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
| 2022-06-10 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. |
| 2022-06-10 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. |
| 2022-06-10 | To double a creature's power, that creature gets +X/+0, where X is that creature's power as the triggered ability resolves. |
| 2022-06-10 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
| 2022-06-10 | You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. |
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