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Two-Handed Axe // Sweeping Cleave CLB

Other printings of "Two-Handed Axe // Sweeping Cleave": PLST #CLB-203 PLST #CLB-203 HBG #191 HBG #191 CLB #203 CLB #203

Card

id18260
artistMilivoj Ćeran
artistIds1eced451-4da5-42bc-b49d-70c41246581f
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank1963
edhrecSaltiness0.18
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameTwo-Handed Axe
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameTwo-Handed Axe // Sweeping Cleave
number203
originalPrintings
originalReleaseDate
originalTextTarget creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) // Whenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
otherFaceIds971c286f-9458-5288-9ed0-7a763a62906c
power
printingsCLB, HBG, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sidea
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesEquipment
supertypes
textWhenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
toughness
typeArtifact — Equipment
typesArtifact
uuidbcb60fa7-8613-52f7-8dc4-bd209608dc7a
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18260
cardKingdomEtchedId
cardKingdomFoilId261561
cardKingdomId261115
cardsphereFoilId
cardsphereId88959
deckboxId65358
mcmId660740
mcmMetaId408637
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf9388d94-7370-5350-909b-ccdf7f44ca0c
mtgoFoilId
mtgoId
multiverseId563086
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId21e34888-f57c-4f5d-bb5c-b82be980d145
scryfallIllustrationIdc9d032d1-47f1-4580-93dd-dc2131ed00b1
scryfallOracleIdb012cec9-2aff-4dfb-8db1-61e830c33926
tcgplayerEtchedProductId
tcgplayerProductId273026
uuidbcb60fa7-8613-52f7-8dc4-bd209608dc7a

Legalities

id18260
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidbcb60fa7-8613-52f7-8dc4-bd209608dc7a
vintageLegal

Purchase URLs

id18260
cardKingdomhttps://mtgjson.com/links/fad9b2889f6c7d5f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fa2bd93f6bc2374d
cardmarkethttps://mtgjson.com/links/7289cb28fbfd0436
tcgplayerhttps://mtgjson.com/links/5ec0a315574efc12
tcgplayerEtched
uuidbcb60fa7-8613-52f7-8dc4-bd209608dc7a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedTwo-Handed Axe // 扫荡劈斩Two-Handed Axe神器 — 武具每当佩带此武具的生物攻击时,将其力量加倍直到回合结束。
佩带{1}{R}
566326
FrenchTwo-Handed Axe // Tranchage balayantTwo-Handed AxeArtefact — équipementÀ chaque fois que la créature équipée attaque, doublez sa force jusqu'à la fin du tour.
Équipement {1}{R}
564166
GermanTwo-Handed Axe // Spaltender HiebTwo-Handed AxeArtefakt — AusrüstungImmer wenn die ausgerüstete Kreatur angreift, verdopple ihre Stärke bis zum Ende des Zuges.
Ausrüsten {1}{R}
563446
ItalianTwo-Handed Axe // Fendente AmpioTwo-Handed AxeArtefatto — EquipaggiamentoOgniqualvolta la creatura equipaggiata attacca, raddoppia la sua forza fino alla fine del turno.
Equipaggiare {1}{R}
564526
JapaneseTwo-Handed Axe // ぶん回(まわ)しTwo-Handed Axeアーティファクト — 装備品装備しているクリーチャーが攻撃するたび、ターン終了時まで、それのパワーを2倍にする。
装備{1}{R}
564886
Portuguese (Brazil)Two-Handed Axe // Trespassar em ArcoTwo-Handed AxeArtefato — EquipamentoToda vez que a criatura equipada atacar, dobre o poder dela até o final do turno.
Equipar {1}{R}
565606
SpanishTwo-Handed Axe // Barrido aceradoTwo-Handed AxeArtefacto — EquipoSiempre que la criatura equipada ataque, duplica su fuerza hasta el final del turno.
Equipar {1}{R}.
563806

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10To double a creature's power, that creature gets +X/+0, where X is that creature's power as the triggered ability resolves.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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