← Back Card Profile (by Name)

Umori, the Collector PIKO

Other printings of "Umori, the Collector": MUL #62 MUL #127 MUL #192 MUL #192z IKO #231 PIKO #231p PIKO #231s IKO #358 PRM #80813

Card

id67403
artistJehan Choo
artistIds515df9fe-9c29-4e75-9e49-6ce5be4ec8c8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank10471
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, companion
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B/G}{B/G}
manaValue4
nameUmori, the Collector
number231p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsIKO, MUL, PIKO, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePIKO
side
signature
sourceProducts
subsets
subtypesOoze
supertypesLegendary
textCompanion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
toughness5
typeLegendary Creature — Ooze
typesCreature
uuid37ed4388-f936-52ea-b006-b697320184e8
variations187ce942-bdaa-59ad-97c3-c96f8a74170f
watermark
setNameIkoria: Lair of Behemoths Promos

Identifiers

id67403
cardKingdomEtchedId
cardKingdomFoilId233384
cardKingdomId233295
cardsphereFoilId70905
cardsphereId67595
deckboxId51757
mcmId461239
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd8680eff-dc2f-5d32-8966-2f8d2fbacbe4
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId443be8f1-60d6-4ab3-8d0f-0aa0631f5690
scryfallIllustrationIdeeab7dac-e0d0-40a7-bdbb-f36f1067466a
scryfallOracleId913383a1-9c0d-40a1-8c5a-b0a8a95c09a6
tcgplayerEtchedProductId
tcgplayerProductId213908
uuid37ed4388-f936-52ea-b006-b697320184e8

Legalities

id67403
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid37ed4388-f936-52ea-b006-b697320184e8
vintageLegal

Purchase URLs

id67403
cardKingdomhttps://mtgjson.com/links/5b6887a54db3d049
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fadd7b3d1737a74a
cardmarket
tcgplayerhttps://mtgjson.com/links/15a39287b98dc9b9
tcgplayerEtched
uuid37ed4388-f936-52ea-b006-b697320184e8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17Artifact, creature, enchantment, instant, planeswalker, and sorcery are card types. Supertypes (such as legendary) and subtypes (such as Ooze) are not.
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17Effects that reduce the generic mana cost of a spell (such as that of Umori) can't reduce that spell's colored mana requirements.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Land cards in your deck may have any number of additional types that may be shared with other cards or not.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17To satisfy Umori's companion requirement, there must be one card type that each nonland card in your starting deck has. For example, if every nonland card is an artifact creature, enchantment creature, or creature, it is satisfied; but if you have an artifact creature, an artifact, and a creature, it is not satisfied.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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