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Umori, the Collector MUL

Other printings of "Umori, the Collector": MUL #62 MUL #127 MUL #192 MUL #192z IKO #231 PIKO #231p PIKO #231s IKO #358 PRM #80813

Card

id58879
artistDaniel Warren Johnson
artistIdsde96d73c-5319-4c51-ada0-d0fe55b384f8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityB, G
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank10471
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, showcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCompanion
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B/G}{B/G}
manaValue4
nameUmori, the Collector
number192z
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsIKO, MUL, PIKO, PRM
promoTypesserialized, doublerainbow
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'foil': ['78441b62-b849-5262-a30f-9039ac252373']}
subsets
subtypesOoze
supertypesLegendary
textCompanion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
toughness5
typeLegendary Creature — Ooze
typesCreature
uuidc5d88460-803f-5487-a6b7-f332858f51f5
variationsfb91d540-5893-5377-bafb-34f0122e7e56, 588cac5d-929c-52a4-9750-a3853f312539, 568d51cb-da3e-5251-8590-d5121cdde640
watermark
setNameMultiverse Legends

Identifiers

id58879
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6f6be84f-2e8f-5b25-9942-7eb9b78ad76b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4af29607-8907-4dda-9575-b6ae6ceaf027
scryfallIllustrationId0a632510-576e-45a0-af49-f867b06eb1ae
scryfallOracleId913383a1-9c0d-40a1-8c5a-b0a8a95c09a6
tcgplayerEtchedProductId
tcgplayerProductId492028
uuidc5d88460-803f-5487-a6b7-f332858f51f5

Legalities

id58879
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc5d88460-803f-5487-a6b7-f332858f51f5
vintageLegal

Purchase URLs

id58879
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/7c74672e218c0b1d
tcgplayerEtched
uuidc5d88460-803f-5487-a6b7-f332858f51f5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17Artifact, creature, enchantment, instant, planeswalker, and sorcery are card types. Supertypes (such as legendary) and subtypes (such as Ooze) are not.
2020-04-17Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17Effects that reduce the generic mana cost of a spell (such as that of Umori) can't reduce that spell's colored mana requirements.
2020-04-17If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17Land cards in your deck may have any number of additional types that may be shared with other cards or not.
2020-04-17Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17To satisfy Umori's companion requirement, there must be one card type that each nonland card in your starting deck has. For example, if every nonland card is an artifact creature, enchantment creature, or creature, it is satisfied; but if you have an artifact creature, an artifact, and a creature, it is not satisfied.
2020-04-17You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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