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Venser, the Sojourner DDI

Other printings of "Venser, the Sojourner": DDI #1 SOM #135 SLD #1423 SLD #1423★

Card

id24400
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDecka
edhrecRank5421
edhrecSaltiness0.6
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty3
manaCost{3}{W}{U}
manaValue5
nameVenser, the Sojourner
number1
originalPrintings
originalReleaseDate
originalText+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
-1: Creatures are unblockable this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
otherFaceIds
power
printingsDDI, SLD, SOM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeDDI
side
signature
sourceProducts{'foil': ['7aa6359b-cd5b-5673-88b3-314ee94d0e3a']}
subsets
subtypesVenser
supertypesLegendary
text[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
[−1]: Creatures can't be blocked this turn.
[−8]: You get an emblem with "Whenever you cast a spell, exile target permanent."
toughness
typeLegendary Planeswalker — Venser
typesPlaneswalker
uuid21f4eac1-55d0-589f-bd43-a64ce4cc9f78
variations
watermark
setNameDuel Decks: Venser vs. Koth

Identifiers

id24400
cardKingdomEtchedId
cardKingdomFoilId186733
cardKingdomId
cardsphereFoilId15649
cardsphereId
deckboxId19492
mcmId253542
mcmMetaId200689
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb982bcae-0b84-5e5b-bb66-9f5154eb6a21
mtgoFoilId43755
mtgoId43754
multiverseId266078
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8f61a0ea-c2e8-4571-9669-19abd8bbc874
scryfallIllustrationId82decbc9-5e1b-48b3-8db7-ef9705551105
scryfallOracleIda8bf8ff8-d924-4fd2-b5ed-05b38f55325a
tcgplayerEtchedProductId
tcgplayerProductId58121
uuid21f4eac1-55d0-589f-bd43-a64ce4cc9f78

Legalities

id24400
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid21f4eac1-55d0-589f-bd43-a64ce4cc9f78
vintageLegal

Purchase URLs

id24400
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/746a1bd8002d03a5
cardmarkethttps://mtgjson.com/links/09a74101d6184404
tcgplayerhttps://mtgjson.com/links/30704cc95ccc04e2
tcgplayerEtched
uuid21f4eac1-55d0-589f-bd43-a64ce4cc9f78

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Japanese滞留者ヴェンセールプレインズウォーカー — ヴェンセール+2: あなたがオーナーであるパーマネント1つを対象とし、それを追放する。 次の終了ステップの開始時に、それをあなたのコントロール下で戦場に戻す。
-1: このターン、クリーチャーはブロックされない。
-8: あなたは「あなたが呪文を1つ唱えるたび、パーマネント1つを対象とし、それを追放する。」を持つ紋章を得る。
300706

Rulings

datetext
2011-01-01A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
2011-01-01Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
2011-01-01If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
2011-01-01If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
2011-01-01The first ability can target any permanent you own, including those another player controls.
2011-01-01Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
2011-01-01Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
2011-01-01Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

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