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Venser, the Sojourner SLD

Other printings of "Venser, the Sojourner": DDI #1 SOM #135 SLD #1423 SLD #1423★

Card

id89515
artistUta Natsume
artistIds03e3512f-03f5-4b26-97ff-ed5d9fb912c9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank5419
edhrecSaltiness0.6
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty3
manaCost{3}{W}{U}
manaValue5
nameVenser, the Sojourner
number1423
originalPrintings
originalReleaseDate2023-09-22
originalText
otherFaceIds
power
printingsDDI, SLD, SOM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'nonfoil': ['111922b4-6e25-5530-b65a-312fce1e3e53']}
subsetsSecret Lair Bonus cards
subtypesVenser
supertypesLegendary
text[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
[−1]: Creatures can't be blocked this turn.
[−8]: You get an emblem with "Whenever you cast a spell, exile target permanent."
toughness
typeLegendary Planeswalker — Venser
typesPlaneswalker
uuid931f3fad-8c2b-50cf-a979-894761f27175
variations2af87d83-3c40-539e-a0f1-8b2064b10bed
watermark
setNameSecret Lair Drop

Identifiers

id89515
cardKingdomEtchedId
cardKingdomFoilId293640
cardKingdomId293639
cardsphereFoilId
cardsphereId113992
deckboxId82943
mcmId734183
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id29c833a2-01d8-5996-9e2c-15754fab1e98
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8a2813cb-c73c-4a50-b278-2f13deb71773
scryfallIllustrationId415c776d-a7b2-48fa-b196-5401f194b155
scryfallOracleIda8bf8ff8-d924-4fd2-b5ed-05b38f55325a
tcgplayerEtchedProductId
tcgplayerProductId517739
uuid931f3fad-8c2b-50cf-a979-894761f27175

Legalities

id89515
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid931f3fad-8c2b-50cf-a979-894761f27175
vintageLegal

Purchase URLs

id89515
cardKingdomhttps://mtgjson.com/links/04444fd5d5e7e824
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/27829deb42870ed8
cardmarket
tcgplayerhttps://mtgjson.com/links/eb577f85d3f06846
tcgplayerEtched
uuid931f3fad-8c2b-50cf-a979-894761f27175

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-01-01A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
2011-01-01Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
2011-01-01If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
2011-01-01If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
2011-01-01The first ability can target any permanent you own, including those another player controls.
2011-01-01Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
2011-01-01Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
2011-01-01Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

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