← Back Card Profile (by Name)

Vigor PS11

Other printings of "Vigor": PLST #BBD-215 DPA #88 PS11 #164 BBD #215 LRW #240 PIP #347 PIP #875

Card

id80900
artistJim Murray
artistIds1c906f9b-5bbe-4643-8f5c-90eb1c7f0c43
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1397
edhrecSaltiness0.8
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageSpanish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}{G}{G}
manaValue6
nameVigor
number164
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsBBD, DPA, LRW, PIP, PLST, PS11
promoTypesmediainsert
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePS11
side
signature
sourceProducts{'nonfoil': ['0a29330f-5900-5e9d-9e36-c41421d07ace']}
subsets
subtypesElemental, Incarnation
supertypes
textTrample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
toughness6
typeCreature — Elemental Incarnation
typesCreature
uuide370e905-47ad-5a1d-a1b7-0dfea24564bb
variations
watermark
setNameSalvat 2011

Identifiers

id80900
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id043349dd-36e3-535d-916f-8e52122ac6bf
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd749d9de-bbf8-4bdb-b6ab-ee125cba846a
scryfallIllustrationIdb8ed9bd3-70f4-47fd-b4d0-71ef54ce985b
scryfallOracleId70787d8b-0a40-43ea-837a-9617dc13e7e5
tcgplayerEtchedProductId
tcgplayerProductId258010
uuide370e905-47ad-5a1d-a1b7-0dfea24564bb

Legalities

id80900
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide370e905-47ad-5a1d-a1b7-0dfea24564bb
vintageLegal

Purchase URLs

id80900
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c92ffa12cbb4deb0
tcgplayerEtched
uuide370e905-47ad-5a1d-a1b7-0dfea24564bb

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
SpanishVitalidad

Rulings

datetext
2007-10-01Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
2007-10-01If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
2007-10-01If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
2007-10-01The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.

Tip: bookmark this page with your query parameters for quick access.