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Chthonian Nightmare PMH3

Other printings of "Chthonian Nightmare": MH3 #83 PMH3 #83s MH3 #330 MH3 #406

Card

id75591
artistJosu Solano
artistIdsfb7b61a8-13c5-4813-a749-9d3396801906
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2554
edhrecSaltiness0.48
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameChthonian Nightmare
number83s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, you get {E}{E}{E} (three energy counters).
Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
toughness
typeEnchantment
typesEnchantment
uuid9df40238-45e9-593e-8cb7-aee941acc443
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75591
cardKingdomEtchedId
cardKingdomFoilId298029
cardKingdomId
cardsphereFoilId122786
cardsphereId
deckboxId92457
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6e1100bd-ecd5-53b0-96c0-5324422f6943
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdab73e637-547b-400d-9d30-c5c736e9d898
scryfallIllustrationIda292c90c-8ba0-4019-a16a-d12878c86bfc
scryfallOracleIdc7a360f5-725e-4864-93cc-87f96f95975e
tcgplayerEtchedProductId
tcgplayerProductId554214
uuid9df40238-45e9-593e-8cb7-aee941acc443

Legalities

id75591
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid9df40238-45e9-593e-8cb7-aee941acc443
vintageLegal

Purchase URLs

id75591
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d2b82d6485f9b99b
cardmarket
tcgplayerhttps://mtgjson.com/links/177f91ca304f8169
tcgplayerEtched
uuid9df40238-45e9-593e-8cb7-aee941acc443

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Chthonian Nightmare's last ability must have a target to be activated. You can't activate it without a target in order to return Chthonian Nightmare to your hand.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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