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Vigor DPA

Other printings of "Vigor": PLST #BBD-215 DPA #88 PS11 #164 BBD #215 LRW #240 PIP #347 PIP #875

Card

id28060
artistJim Murray
artistIds1c906f9b-5bbe-4643-8f5c-90eb1c7f0c43
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1397
edhrecSaltiness0.8
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}{G}{G}
manaValue6
nameVigor
number88
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsBBD, DPA, LRW, PIP, PLST, PS11
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDPA
side
signature
sourceProducts{'nonfoil': ['3dc9a690-8698-50c2-b4ae-01183ad994ee']}
subsets
subtypesElemental, Incarnation
supertypes
textTrample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
toughness6
typeCreature — Elemental Incarnation
typesCreature
uuid0dd114e6-2a55-5338-9b6d-a4da134e4660
variations
watermark
setNameDuels of the Planeswalkers

Identifiers

id28060
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId131252
cardsphereFoilId
cardsphereId15848
deckboxId23569
mcmId240518
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id17253c33-5268-5c02-b49e-86e3de212732
mtgoFoilId
mtgoId34037
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc3c8cc70-a8c8-41db-99c1-b8be6f020180
scryfallIllustrationIdb8ed9bd3-70f4-47fd-b4d0-71ef54ce985b
scryfallOracleId70787d8b-0a40-43ea-837a-9617dc13e7e5
tcgplayerEtchedProductId
tcgplayerProductId79382
uuid0dd114e6-2a55-5338-9b6d-a4da134e4660

Legalities

id28060
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid0dd114e6-2a55-5338-9b6d-a4da134e4660
vintageLegal

Purchase URLs

id28060
cardKingdomhttps://mtgjson.com/links/b0315febd25c5159
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6362e68079879363
tcgplayerEtched
uuid0dd114e6-2a55-5338-9b6d-a4da134e4660

Foreign Data (per language)

No foreign data.

Rulings

datetext
2007-10-01Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
2007-10-01If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
2007-10-01If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
2007-10-01The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.

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