Other printings of "Yuan-Ti Malison": AFR #86 PAFR #86a PAFR #86p PAFR #86s AFR #371 PRM #92660
| id | 8385 |
|---|---|
| artist | Oriana Menendez |
| artistIds | d09f4925-a6b9-48d7-89f7-4db6deab1c7c |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 7774 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Silent. Slithering. Sinister. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{U} |
| manaValue | 2 |
| name | Yuan-Ti Malison |
| number | 86 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
| otherFaceIds | |
| power | 2 |
| printings | AFR, PAFR, PRM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']} |
| subsets | |
| subtypes | Snake, Rogue |
| supertypes | |
| text | This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
| toughness | 1 |
| type | Creature — Snake Rogue |
| types | Creature |
| uuid | b2d123e1-4368-5a0e-bb5d-030dca899907 |
| variations | 89c068b9-b595-51f4-a78a-6d7c664239fe |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8385 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248398 |
| cardKingdomId | 248046 |
| cardsphereFoilId | 79227 |
| cardsphereId | 78948 |
| deckboxId | 58367 |
| mcmId | 571217 |
| mcmMetaId | 343680 |
| mtgArenaId | 77191 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c43b5309-88e7-5453-aea2-80b1e2a76318 |
| mtgoFoilId | |
| mtgoId | 91674 |
| multiverseId | 527373 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0f51afd9-7093-4aa3-ad5b-7383684d6285 |
| scryfallIllustrationId | a16be774-682c-4802-93cc-78cf06129751 |
| scryfallOracleId | f0e4dda1-2ffb-4353-a292-dcbc966967b4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243122 |
| uuid | b2d123e1-4368-5a0e-bb5d-030dca899907 |
| id | 8385 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | b2d123e1-4368-5a0e-bb5d-030dca899907 |
| vintage | Legal |
| id | 8385 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0bb4bc1598138b53 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/1db8a841665bb2ed |
| cardmarket | https://mtgjson.com/links/50aa8a8bb63e1e4b |
| tcgplayer | https://mtgjson.com/links/1cb7b183149eaba0 |
| tcgplayerEtched | |
| uuid | b2d123e1-4368-5a0e-bb5d-030dca899907 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 蛇人恶咒师 | 安静。滑溜。阴险。 | 生物 ~蛇/浪客 | 只要蛇人恶咒师单独进行攻击,它便不能被阻挡。 每当蛇人恶咒师对任一牌手造成战斗伤害时,深入地城。(进入第一个房间,或前进至下一个房间。) | 529719 | |
| Chinese Traditional | 蛇人惡咒師 | 安靜。滑溜。陰險。 | 生物 ~蛇/浪客 | 只要蛇人惡咒師單獨進行攻擊,它便不能被阻擋。 每當蛇人惡咒師對任一玩家造成戰鬥傷害時,深入地城。(進入第一個房間,或前進至下一個房間。) | 529979 | |
| French | Malison yuan-ti | Silencieux. Sinueux. Sinistre. | Créature : serpent et gredin | Le Malison yuan-ti peut pas être bloqué tant qu'il attaque seul. À chaque fois que le Malison yuan-ti inflige des blessures de combat à un joueur, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) | 528155 | |
| German | Yuan-Ti Halbblütiger | Lautlos. Gleitend. Böse. | Kreatur — Ophis, Räuber | Der Yuan-Ti Halbblütige kann nicht geblockt werden, solange er alleine angreift. Immer wenn der Yuan-Ti Halbblütige einem Spieler Kampfschaden zufügt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) | 527633 | |
| Italian | Yuan-Ti Nefasto | Silenzioso. Strisciante. Sinistro. | Creatura — Farabutto Serpente | Lo Yuan-Ti Nefasto non può essere bloccato fintanto che attacca da solo. Ogniqualvolta lo Yuan-Ti Nefasto infligge danno da combattimento a un giocatore, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) | 528416 | |
| Japanese | ユアンティの呪われし者 | 密やかに。平滑に。不吉。 | クリーチャー — 蛇・ならず者 | ユアンティの呪われし者が単独で攻撃しているかぎり、これはブロックされない。 ユアンティの呪われし者がプレイヤー1人に戦闘ダメージを与えるたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) | 528677 | |
| Korean | 유안 티 저주자 | 조용하다. 미끄러진다. 사악하다. | 생물 — 뱀 도적 | 유안 티 저주자는 혼자서 공격하는 한 방어될 수 없다. 유안 티 저주자가 플레이어에게 전투피해를 입힐 때마다, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) | 528937 | |
| Portuguese (Brazil) | Yuan-Ti Mestiço | Silencioso. Escorregadio. Sinistro. | Criatura — Cobra Ladino | Yuan-Ti Mestiço não poderá ser bloqueado enquanto estiver atacando sozinho. Toda vez que Yuan-Ti Mestiço causar dano de combate a um jogador, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) | 529198 | |
| Russian | Проклинатель Юань-Ти | Бесшумный. Пресмыкающийся. Зловещий. | Существо — Змея Бродяга | Проклинатель Юань-Ти не может быть заблокирован, пока он атакует в одиночку. Каждый раз, когда Проклинатель Юань-Ти наносит боевые повреждения игроку, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) | 529459 | |
| Spanish | Corrupto yuan-ti | Silencioso. Serpenteante. Siniestro. | Criatura — Bribón víbora | El Corrupto yuan-ti no puede ser bloqueado mientras ataque solo. Siempre que el Corrupto yuan-ti haga daño de combate a un jugador, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) | 527894 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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