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Yuan-Ti Malison AFR

Other printings of "Yuan-Ti Malison": AFR #86 PAFR #86a PAFR #86p PAFR #86s AFR #371 PRM #92660

Card

id8385
artistOriana Menendez
artistIdsd09f4925-a6b9-48d7-89f7-4db6deab1c7c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7774
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextSilent. Slithering. Sinister.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameYuan-Ti Malison
number86
originalPrintings
originalReleaseDate
originalTextYuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
otherFaceIds
power2
printingsAFR, PAFR, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesSnake, Rogue
supertypes
textThis creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Snake Rogue
typesCreature
uuidb2d123e1-4368-5a0e-bb5d-030dca899907
variations89c068b9-b595-51f4-a78a-6d7c664239fe
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8385
cardKingdomEtchedId
cardKingdomFoilId248398
cardKingdomId248046
cardsphereFoilId79227
cardsphereId78948
deckboxId58367
mcmId571217
mcmMetaId343680
mtgArenaId77191
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc43b5309-88e7-5453-aea2-80b1e2a76318
mtgoFoilId
mtgoId91674
multiverseId527373
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0f51afd9-7093-4aa3-ad5b-7383684d6285
scryfallIllustrationIda16be774-682c-4802-93cc-78cf06129751
scryfallOracleIdf0e4dda1-2ffb-4353-a292-dcbc966967b4
tcgplayerEtchedProductId
tcgplayerProductId243122
uuidb2d123e1-4368-5a0e-bb5d-030dca899907

Legalities

id8385
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb2d123e1-4368-5a0e-bb5d-030dca899907
vintageLegal

Purchase URLs

id8385
cardKingdomhttps://mtgjson.com/links/0bb4bc1598138b53
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1db8a841665bb2ed
cardmarkethttps://mtgjson.com/links/50aa8a8bb63e1e4b
tcgplayerhttps://mtgjson.com/links/1cb7b183149eaba0
tcgplayerEtched
uuidb2d123e1-4368-5a0e-bb5d-030dca899907

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified蛇人恶咒师安静。滑溜。阴险。生物 ~蛇/浪客只要蛇人恶咒师单独进行攻击,它便不能被阻挡。
每当蛇人恶咒师对任一牌手造成战斗伤害时,深入地城。(进入第一个房间,或前进至下一个房间。)
529719
Chinese Traditional蛇人惡咒師安靜。滑溜。陰險。生物 ~蛇/浪客只要蛇人惡咒師單獨進行攻擊,它便不能被阻擋。
每當蛇人惡咒師對任一玩家造成戰鬥傷害時,深入地城。(進入第一個房間,或前進至下一個房間。)
529979
FrenchMalison yuan-tiSilencieux. Sinueux. Sinistre.Créature : serpent et gredinLe Malison yuan-ti peut pas être bloqué tant qu'il attaque seul.
À chaque fois que le Malison yuan-ti inflige des blessures de combat à un joueur, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
528155
GermanYuan-Ti HalbblütigerLautlos. Gleitend. Böse.Kreatur — Ophis, RäuberDer Yuan-Ti Halbblütige kann nicht geblockt werden, solange er alleine angreift.
Immer wenn der Yuan-Ti Halbblütige einem Spieler Kampfschaden zufügt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
527633
ItalianYuan-Ti NefastoSilenzioso. Strisciante. Sinistro.Creatura — Farabutto SerpenteLo Yuan-Ti Nefasto non può essere bloccato fintanto che attacca da solo.
Ogniqualvolta lo Yuan-Ti Nefasto infligge danno da combattimento a un giocatore, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
528416
Japaneseユアンティの呪われし者密やかに。平滑に。不吉。クリーチャー — 蛇・ならず者ユアンティの呪われし者が単独で攻撃しているかぎり、これはブロックされない。
ユアンティの呪われし者がプレイヤー1人に戦闘ダメージを与えるたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
528677
Korean유안 티 저주자조용하다. 미끄러진다. 사악하다.생물 — 뱀 도적유안 티 저주자는 혼자서 공격하는 한 방어될 수 없다.
유안 티 저주자가 플레이어에게 전투피해를 입힐 때마다, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
528937
Portuguese (Brazil)Yuan-Ti MestiçoSilencioso. Escorregadio. Sinistro.Criatura — Cobra LadinoYuan-Ti Mestiço não poderá ser bloqueado enquanto estiver atacando sozinho.
Toda vez que Yuan-Ti Mestiço causar dano de combate a um jogador, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
529198
RussianПроклинатель Юань-ТиБесшумный. Пресмыкающийся. Зловещий.Существо — Змея БродягаПроклинатель Юань-Ти не может быть заблокирован, пока он атакует в одиночку.
Каждый раз, когда Проклинатель Юань-Ти наносит боевые повреждения игроку, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)
529459
SpanishCorrupto yuan-tiSilencioso. Serpenteante. Siniestro.Criatura — Bribón víboraEl Corrupto yuan-ti no puede ser bloqueado mientras ataque solo.
Siempre que el Corrupto yuan-ti haga daño de combate a un jugador, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
527894

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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