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Zur's Weirding ICE

Other printings of "Zur's Weirding": PTC #et110 PLST #8ED-116 6ED #108 ICE #110 9ED #114 9ED #114★ 8ED #116 8ED #116★ 5ED #138

Card

id37876
artistLiz Danforth
artistIds5a5ee217-9d28-419a-b92a-a2376c7d18b3
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12251
edhrecSaltiness1.39
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameZur's Weirding
number110
originalPrintings
originalReleaseDate
originalTextAll players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
otherFaceIds
power
printings5ED, 6ED, 8ED, 9ED, ICE, PLST, PTC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeICE
side
signature
sourceProducts{'nonfoil': ['336c0f3c-7922-530d-b687-ca056692d873', '57d8c3aa-7e9f-5cd0-bc47-3686d9958d8b']}
subsets
subtypes
supertypes
textPlayers play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
toughness
typeEnchantment
typesEnchantment
uuidc42a00e8-8293-509a-a2fa-a217c61fba20
variations
watermark
setNameIce Age

Identifiers

id37876
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId20370
cardsphereFoilId
cardsphereId20363
deckboxId14859
mcmId6322
mcmMetaId6832
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7baae9d6-cc69-5712-bc18-53171338d91a
mtgoFoilId
mtgoId
multiverseId2546
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde1f8531f-19ca-48a2-baf2-c5dc6f18d79c
scryfallIllustrationId7bd19953-0b83-487e-bbe0-890bdee8e461
scryfallOracleIdc6eaa147-3566-43a9-999a-d58b877496f5
tcgplayerEtchedProductId
tcgplayerProductId4957
uuidc42a00e8-8293-509a-a2fa-a217c61fba20

Legalities

id37876
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuidc42a00e8-8293-509a-a2fa-a217c61fba20
vintageLegal

Purchase URLs

id37876
cardKingdomhttps://mtgjson.com/links/379d35ee01ee39ea
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/8c1bcd169a77fd5f
tcgplayerhttps://mtgjson.com/links/9515ce5a99458a84
tcgplayerEtched
uuidc42a00e8-8293-509a-a2fa-a217c61fba20

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchDéterminisme selon Zur
GermanZurs bizarre WeltVerzauberungAlle Spieler legen die Karten, die sie auf der Hand haben, offen vor sich hin und spielen ab jetzt mit offenen Karten. Immer, wenn ein Spieler eine Karte zieht, kann ein anderer Spieler 2 Lebenspunkte bezahlen, damit dieser Spieler die Karte wieder abwerfen muß. Effekte, die Schaden verhindern oder umleiten, können hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern.
ItalianMalia di Zur
Portuguese (Brazil)Fatalidade de Zur
SpanishPresagio de Zur

Rulings

datetext
2004-10-04If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card.
2004-10-04If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library.
2004-10-04This is a continuous replacement effect that modifies a draw.
2006-04-01When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur’s Weirding’s replacement. If the latter, you first resolve Zur’s Weirding’s ability, then if you’re going to draw the card, decide whether or not to replace that draw with Dredge.

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