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Angel of Vitality FDN

Other printings of "Angel of Vitality": PLST #M20-4 ANB #1 M20 #4 CLU #53 J25 #162 FDN #706

Card

id33365
artistJohannes Voss
artistIds3593dd7e-c547-4a32-81cd-7da725f60118
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2119
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameAngel of Vitality
number706
originalPrintings
originalReleaseDate
originalTextFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
otherFaceIds
power2
printingsANB, CLU, FDN, J25, M20, PLST
promoTypesstartercollection
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeFDN
side
signature
sourceProducts{'foil': ['01d16175-eefa-5cd2-b068-ba53c68ddfb8']}
subsets
subtypesAngel
supertypes
textFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
toughness2
typeCreature — Angel
typesCreature
uuid029fd302-0a81-5b08-9280-ef4a25f4c4cf
variations
watermark
setNameFoundations

Identifiers

id33365
cardKingdomEtchedId
cardKingdomFoilId305752
cardKingdomId
cardsphereFoilId130139
cardsphereId
deckboxId97883
mcmId796153
mcmMetaId
mtgArenaId94134
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc1d519bb-fc2b-52d5-8540-29c0af50ba37
mtgoFoilId
mtgoId134422
multiverseId680845
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc279947e-168f-4af5-902b-aba724f52b8a
scryfallIllustrationIdb53edbd9-f0fc-4d02-9e21-6b35b8f6e79c
scryfallOracleId635fe908-6f58-4c9e-ac55-0775a7c6f278
tcgplayerEtchedProductId
tcgplayerProductId590947
uuid029fd302-0a81-5b08-9280-ef4a25f4c4cf

Legalities

id33365
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid029fd302-0a81-5b08-9280-ef4a25f4c4cf
vintageLegal

Purchase URLs

id33365
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a0e6719356d738b2
cardmarket
tcgplayerhttps://mtgjson.com/links/3bd6d5a633fc31d9
tcgplayerEtched
uuid029fd302-0a81-5b08-9280-ef4a25f4c4cf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
2024-11-08Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
2024-11-08Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
2024-11-08If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
2024-11-08If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
2024-11-08If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.
2024-11-08In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.
2024-11-08In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.
2024-11-08In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.

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