← Back Card Profile (by Name)

Angel of Vitality CLU

Other printings of "Angel of Vitality": PLST #M20-4 ANB #1 M20 #4 CLU #53 J25 #162 FDN #706

Card

id19064
artistJohannes Voss
artistIds3593dd7e-c547-4a32-81cd-7da725f60118
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2119
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameAngel of Vitality
number53
originalPrintings
originalReleaseDate
originalTextFlying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
otherFaceIds
power2
printingsANB, CLU, FDN, J25, M20, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLU
side
signature
sourceProducts{'nonfoil': ['45e240fd-e8ad-5862-b176-78af37af1905']}
subsets
subtypesAngel
supertypes
textFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
toughness2
typeCreature — Angel
typesCreature
uuidbb3775c9-3545-5f76-8050-38fc85b00985
variations
watermark
setNameRavnica: Clue Edition

Identifiers

id19064
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290176
cardsphereFoilId
cardsphereId116154
deckboxId88043
mcmId752740
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id56893720-a8f4-514f-9df9-ac77f6a877b9
mtgoFoilId
mtgoId122890
multiverseId651788
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2525d613-c037-4170-9b07-da6f6d9440bc
scryfallIllustrationIdb53edbd9-f0fc-4d02-9e21-6b35b8f6e79c
scryfallOracleId635fe908-6f58-4c9e-ac55-0775a7c6f278
tcgplayerEtchedProductId
tcgplayerProductId534707
uuidbb3775c9-3545-5f76-8050-38fc85b00985

Legalities

id19064
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidbb3775c9-3545-5f76-8050-38fc85b00985
vintageLegal

Purchase URLs

id19064
cardKingdomhttps://mtgjson.com/links/978436d5f6e98fa7
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/54439c6a123e0619
tcgplayerEtched
uuidbb3775c9-3545-5f76-8050-38fc85b00985

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
2024-11-08Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
2024-11-08If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
2024-11-08If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
2024-11-08If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.
2024-11-08In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.
2024-11-08In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.
2024-11-08In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.
2024-11-08The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

Tip: bookmark this page with your query parameters for quick access.