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Angel of Vitality ANB

Other printings of "Angel of Vitality": PLST #M20-4 ANB #1 M20 #4 CLU #53 J25 #162 FDN #706

Card

id9897
artistJohannes Voss
artistIds3593dd7e-c547-4a32-81cd-7da725f60118
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2119
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameAngel of Vitality
number1
originalPrintings
originalReleaseDate
originalTextFlying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
otherFaceIds
power2
printingsANB, CLU, FDN, J25, M20, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeANB
side
signature
sourceProducts
subsets
subtypesAngel
supertypes
textFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
toughness2
typeCreature — Angel
typesCreature
uuidcb13f155-d2ec-501c-b1fd-7863f74b2dde
variations
watermark
setNameArena Beginner Set

Identifiers

id9897
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75442
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8dfb5503-c7c8-53ea-94da-2a8d9e292788
mtgoFoilId
mtgoId
multiverseId548109
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId25bf7d90-74f4-4a69-8783-699fa3a1b0e2
scryfallIllustrationIdb53edbd9-f0fc-4d02-9e21-6b35b8f6e79c
scryfallOracleId635fe908-6f58-4c9e-ac55-0775a7c6f278
tcgplayerEtchedProductId
tcgplayerProductId
uuidcb13f155-d2ec-501c-b1fd-7863f74b2dde

Legalities

id9897
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidcb13f155-d2ec-501c-b1fd-7863f74b2dde
vintageLegal

Purchase URLs

id9897
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidcb13f155-d2ec-501c-b1fd-7863f74b2dde

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.
2024-11-08Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
2024-11-08If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.
2024-11-08If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.
2024-11-08If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.
2024-11-08In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.
2024-11-08In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.
2024-11-08In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.
2024-11-08The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

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