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Binding the Old Gods KHM

Other printings of "Binding the Old Gods": EOC #52 KHM #206 DSC #213 BLC #248 CMM #917

Card

id43373
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank1261
edhrecSaltiness0.26
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{B}{G}
manaValue4
nameBinding the Old Gods
number206
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.
III — Creatures you control gain deathtouch until end of turn.
otherFaceIds
power
printingsBLC, CMM, DSC, EOC, KHM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKHM
side
signature
sourceProducts{'foil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '646f84e7-6785-5e56-a1d7-2d2d228f110c', '830899f1-043e-54a3-90f4-a885ba5218ba', 'a01a5f33-7271-5608-a1de-c48c65d23822'], 'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '58259739-0f8a-5f17-9645-5189b052dc13', '9dbcbd90-0722-5880-b54e-cb6988adbe4e', 'a01a5f33-7271-5608-a1de-c48c65d23822', 'c44e86b2-bd49-5658-8554-ea92828c4ace']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
toughness
typeEnchantment — Saga
typesEnchantment
uuid20698034-14fa-58cc-8e6c-fbd3af624448
variations
watermark
setNameKaldheim

Identifiers

id43373
cardKingdomEtchedId
cardKingdomFoilId240877
cardKingdomId240365
cardsphereFoilId73247
cardsphereId73364
deckboxId54875
mcmId529382
mcmMetaId328342
mtgArenaId75253
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id286e1219-a4f2-5c3a-a732-cca0582268c5
mtgoFoilId
mtgoId87755
multiverseId503822
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd93ee644-d7d7-48d8-a04b-fb479b74edb0
scryfallIllustrationIdfc04343b-e535-4d37-bc27-9bf9a09fe996
scryfallOracleId4050e5b3-07c2-461c-9852-a2c081c0198d
tcgplayerEtchedProductId
tcgplayerProductId230118
uuid20698034-14fa-58cc-8e6c-fbd3af624448

Legalities

id43373
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid20698034-14fa-58cc-8e6c-fbd3af624448
vintageLegal

Purchase URLs

id43373
cardKingdomhttps://mtgjson.com/links/6bc4aec6215c714d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c7fdc985e6fbca04
cardmarkethttps://mtgjson.com/links/9636c858cdcd02a6
tcgplayerhttps://mtgjson.com/links/cf92ce5b938bf9fa
tcgplayerEtched
uuid20698034-14fa-58cc-8e6c-fbd3af624448

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified禁锢古神记结界 — 传纪(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I — 消灭目标由对手操控的非地永久物。
II — 从你的牌库中搜寻一张树林牌,将之横置放进战场,然后将你的牌库洗牌。
III — 由你操控的生物获得死触异能直到回合结束。
506531
Chinese Traditional禁錮古神記結界 — 傳紀(於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。)
I — 消滅目標由對手操控的非地永久物。
II — 從你的牌庫中搜尋一張樹林牌,將之橫置放進戰場,然後將你的牌庫洗牌。
III — 由你操控的生物獲得死觸異能直到回合結束。
506832
FrenchEmprisonnement des dieux anciensEnchantement — saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — Détruisez un permanent non-terrain ciblé qu'un adversaire contrôle.
II — Cherchez dans votre bibliothèque une carte de forêt, mettez-la sur le champ de bataille engagée puis mélangez votre bibliothèque.
III — Les créatures que vous contrôlez acquièrent le contact mortel jusqu'à la fin du tour.
504725
GermanFesselung der alten GötterVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Zerstöre eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert.
II — Durchsuche deine Bibliothek nach einer Wald-Karte, bringe sie getappt ins Spiel und mische dann deine Bibliothek.
III — Kreaturen, die du kontrollierst, erhalten Todesberührung bis zum Ende des Zuges.
504123
ItalianImprigionare gli Antichi DeiIncantesimo — Saga(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I — Distruggi un permanente non terra bersaglio controllato da un avversario.
II — Passa in rassegna il tuo grimorio per una carta Foresta, mettila sul campo di battaglia TAPpata, poi rimescola il tuo grimorio.
III — Le creature che controlli hanno tocco letale fino alla fine del turno.
505026
Japanese古き神々への束縛エンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンターを1個加える。IIIの後に、生け贄に捧げる。)
I ― 対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。それを破壊する。
II ― あなたのライブラリーから森・カード1枚を探し、タップ状態で戦場に出す。その後、あなたのライブラリーを切り直す。
III ― ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは接死を得る。
505327
Korean옛 신들의 구속부여마법 — 서사시(이 서사시가 들어오면서 그리고 당신의 뽑기단 후에, 전승 카운터 한 개를 추가한다. III 이후에 희생한다.)
I — 상대가 조종하는 대지가 아닌 지속물을 목표로 정한다. 그 지속물을 파괴한다.
II — 당신의 서고에서 숲 카드를 찾아, 전장에 탭된 채로 놓은 후, 당신의 서고를 섞는다.
III — 당신이 조종하는 생물들은 턴종료까지 치명타를 얻는다.
505628
Portuguese (Brazil)Aprisionar os Antigos DeusesEncantamento — Saga(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.)
I — Destrua a permanente não de terreno alvo que um oponente controla.
II — Procure um card de Floresta em seu grimório, coloque-o no campo de batalha virado e depois embaralhe seu grimório.
III — As criaturas que você controla ganham toque mortífero até o final do turno.
505929
RussianПленение Старых БоговЧары — Сага(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после III.)
I — Уничтожьте целевой не являющийся землей перманент под контролем оппонента.
II — Найдите в вашей библиотеке карту Леса, положите ее на поле битвы повернутой, затем перетасуйте вашу библиотеку.
III — Существа под вашим контролем получают Смертельное касание до конца хода.
506230
SpanishCaptura de los dioses antiguosEncantamiento — Saga(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I — Destruye el permanente objetivo que no sea tierra que controla un oponente.
II — Busca en tu biblioteca una carta de Bosque, ponla en el campo de batalla girada y luego baraja tu biblioteca.
III — Las criaturas que controlas ganan la habilidad de toque mortal hasta el final del turno.
504424

Rulings

datetext
2021-02-05A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2021-02-05Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2021-02-05Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

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