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Binding the Old Gods EOC

Other printings of "Binding the Old Gods": EOC #52 KHM #206 DSC #213 BLC #248 CMM #917

Card

id30937
artistDaniel Ljunggren
artistIds0fbd4798-76eb-46d5-a5d4-1e3a25870e34
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank1262
edhrecSaltiness0.26
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsenchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{B}{G}
manaValue4
nameBinding the Old Gods
number52
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBLC, CMM, DSC, EOC, KHM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeEOC
side
signature
sourceProducts{'nonfoil': ['6ddddac3-0d10-5fc7-8e34-2b5fca86aeb8']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
toughness
typeEnchantment — Saga
typesEnchantment
uuidd5f43839-fa46-58db-9ae5-7a3f8b55d237
variations
watermark
setNameEdge of Eternities Commander

Identifiers

id30937
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId316567
cardsphereFoilId
cardsphereId139481
deckboxId
mcmId834081
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id310d83b4-12ab-597f-9db9-dbd1ef146de3
mtgoFoilId
mtgoId142241
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId65b3df37-8dea-4486-8904-55372b93c66f
scryfallIllustrationId6deedb42-b788-4aeb-91dc-2e730f60d184
scryfallOracleId4050e5b3-07c2-461c-9852-a2c081c0198d
tcgplayerEtchedProductId
tcgplayerProductId642009
uuidd5f43839-fa46-58db-9ae5-7a3f8b55d237

Legalities

id30937
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd5f43839-fa46-58db-9ae5-7a3f8b55d237
vintageLegal

Purchase URLs

id30937
cardKingdomhttps://mtgjson.com/links/d1b2e292caf53473
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/be4265880de51a3f
tcgplayerEtched
uuidd5f43839-fa46-58db-9ae5-7a3f8b55d237

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2021-02-05Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2021-02-05Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

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