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Burly Breaker // Dire-Strain Demolisher MID

Other printings of "Burly Breaker // Dire-Strain Demolisher": DBL #174 DBL #174 MID #174 MID #174 MID #299 MID #299

Card

id54782
artistSami Makkonen
artistIds0d139a62-ad60-4096-ab22-6c7165538f24
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank13568
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameDire-Strain Demolisher
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound, Ward
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameBurly Breaker // Dire-Strain Demolisher
number299
originalPrintings
originalReleaseDate
originalText
otherFaceIdsfe2e87d2-9137-5dd2-9e75-a69e99c69b29
power8
printingsDBL, MID
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWard {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness7
typeCreature — Werewolf
typesCreature
uuid7d1e631a-8a9e-576f-8af2-3340f4e5eb38
variations6d6607b8-ad80-5d29-ab93-e3af12458b09
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54782
cardKingdomEtchedId
cardKingdomFoilId251078
cardKingdomId250436
cardsphereFoilId81258
cardsphereId81256
deckboxId60198
mcmId574854
mcmMetaId345382
mtgArenaId78694
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id71fd5a80-d8cd-569c-b610-fc324907090a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId1b50c98e-6c3b-4129-ae93-10c0bf9270fc
scryfallIllustrationIdf7195a50-5f08-4160-ac6b-de856836faec
scryfallOracleId4cbfb898-e1ca-4e34-9cb2-11ba50272984
tcgplayerEtchedProductId
tcgplayerProductId247999
uuid7d1e631a-8a9e-576f-8af2-3340f4e5eb38

Legalities

id54782
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7d1e631a-8a9e-576f-8af2-3340f4e5eb38
vintageLegal

Purchase URLs

id54782
cardKingdomhttps://mtgjson.com/links/ff5e5cdd4f432723
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4050df02ec973e7a
cardmarkethttps://mtgjson.com/links/5a3df9d4c0427f1c
tcgplayerhttps://mtgjson.com/links/b4b7ec5ca696bfbe
tcgplayerEtched
uuid7d1e631a-8a9e-576f-8af2-3340f4e5eb38

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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