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Burly Breaker // Dire-Strain Demolisher MID

Other printings of "Burly Breaker // Dire-Strain Demolisher": DBL #174 DBL #174 MID #174 MID #174 MID #299 MID #299

Card

id54627
artistJustine Cruz
artistIds4d6acc42-7bac-42cb-ac57-a56355292e89
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank13568
edhrecSaltiness
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameBurly Breaker
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound, Ward
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{3}{G}{G}
manaValue5
nameBurly Breaker // Dire-Strain Demolisher
number174
originalPrintings
originalReleaseDate
originalTextWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
otherFaceIds6d6607b8-ad80-5d29-ab93-e3af12458b09
power6
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', '9b77ae06-228d-5d23-9075-c936f93aa542', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Werewolf
supertypes
textWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness5
typeCreature — Human Werewolf
typesCreature
uuidd446b043-9525-5a30-b817-530d4be25d3d
variationsfe2e87d2-9137-5dd2-9e75-a69e99c69b29
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54627
cardKingdomEtchedId
cardKingdomFoilId250857
cardKingdomId250431
cardsphereFoilId80684
cardsphereId80683
deckboxId60073
mcmId574853
mcmMetaId345382
mtgArenaId78530
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd4aa2515-6cef-54eb-ace2-3dfdb58f2d03
mtgoFoilId
mtgoId93332
multiverseId534959
scryfallCardBackId
scryfallId3849ad37-f80d-4ffc-9240-25a63326b3dd
scryfallIllustrationId77832c0c-4dd2-4a66-a1fd-48436c3a4d3f
scryfallOracleId4cbfb898-e1ca-4e34-9cb2-11ba50272984
tcgplayerEtchedProductId
tcgplayerProductId247998
uuidd446b043-9525-5a30-b817-530d4be25d3d

Legalities

id54627
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd446b043-9525-5a30-b817-530d4be25d3d
vintageLegal

Purchase URLs

id54627
cardKingdomhttps://mtgjson.com/links/041ad1a4416a8a84
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a591e22efa345314
cardmarkethttps://mtgjson.com/links/0555009b02d83f0e
tcgplayerhttps://mtgjson.com/links/d000e9c50a1c7ea9
tcgplayerEtched
uuidd446b043-9525-5a30-b817-530d4be25d3d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified粗鲁破坏人 // 怖狼脉粉碎兽粗鲁破坏人生物 — 人类/狼人守护{1}(每当此生物成为由对手操控之咒语或异能的目标时,除非该牌手支付{1},否则反击之。)
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)
537803
Chinese Traditional粗魯破壞人 // 怖狼脈粉碎獸粗魯破壞人生物 — 人類/狼人守護{1}(每當此生物成為由對手操控之咒語或異能的目標時,除非該玩家支付{1},否則反擊之。)
晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。)
538119
FrenchBriseur baraqué // Démolisseur NoiresoucheBriseur baraquéCréature — humain et loup-garouParade {1} (À chaque fois que cette créature devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie {1}.)
Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.)
535907
GermanStramme Steinbrecherin // Schreckensrudel-DemoliererinStramme SteinbrecherinKreatur — Mensch, WerwolfAbwehr {1} (Immer wenn diese Kreatur das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt {1}.)
Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
535275
ItalianDistruttrice Robusta // Demolitrice della Stirpe FunestaDistruttrice RobustaCreatura — Mannaro UmanoEgida {1} (Ogniqualvolta questa creatura diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che quel giocatore non paghi {1}.)
Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
536223
Japanese筋骨隆々の破壊者 // 凶兆の血の破砕獣筋骨隆々の破壊者クリーチャー — 人間・狼男護法{1}(このクリーチャーが対戦相手がコントロールしている呪文や能力の対象になるたび、そのプレイヤーが{1}を支払わないかぎり、その呪文や能力を打ち消す。)
日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。)
536539
Korean건장한 파괴자 // 끔찍한 혈통의 철거꾼건장한 파괴자생물 — 인간 늑대인간보호진 {1} (이 생물이 상대가 조종하는 주문 또는 능력의 목표가 될 때마다, 그 플레이어가 {1}을 지불하지 않는 한 그 주문 또는 능력을 무효화한다.)
낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.)
536855
Portuguese (Brazil)Quebradora Corpulenta // Demolidora da Linhagem MacabraQuebradora CorpulentaCriatura — Humano LobisomemSalvaguarda {1} (Toda vez que esta criatura se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague {1}.)
Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.)
537171
RussianКрепкий Разрушитель // Изничтожитель Лютого РодаКрепкий РазрушительСущество — Человек ВервольфОберег {1} (Каждый раз, когда это существо становится целью заклинания или способности под контролем оппонента, отмените то заклинание или способность, если тот игрок не заплатит {1}.)
Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.)
537487
SpanishDestructora corpulenta // Demoledora de CastanefastaDestructora corpulentaCriatura — Licántropo humanoRebatir {1}. (Siempre que esta criatura sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {1}.)
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)
535591

Rulings

datetext
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

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