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Court of Grace CMR

Other printings of "Court of Grace": PLST #CMR-16 CMR #16 ONC #62 CMR #619 SLD #1338 PRM #85982

Card

id22210
artistDenman Rooke
artistIds5eedbc4b-34a3-4ca5-b3f5-9ac2f6b6adf7
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1336
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCourt of Grace
number619
originalPrintings
originalReleaseDate
originalTextWhen Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
otherFaceIds
power
printingsCMR, ONC, PLST, PRM, SLD
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'nonfoil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
toughness
typeEnchantment
typesEnchantment
uuid5241d0f3-9356-56fe-a4eb-78cbeaf31c79
variations09a62abf-030f-5190-b06c-b03e0498e354
watermark
setNameCommander Legends

Identifiers

id22210
cardKingdomEtchedId
cardKingdomFoilId239870
cardKingdomId238968
cardsphereFoilId72820
cardsphereId72777
deckboxId54297
mcmId510545
mcmMetaId322245
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e373699-bc48-5620-b4f7-d38928c65d1e
mtgoFoilId
mtgoId
multiverseId502292
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId059aef39-1d27-472e-8bb6-b6cd8dc8c45e
scryfallIllustrationId37ef8107-4b0f-4635-9faf-d23239620764
scryfallOracleIdf63c2438-27d4-449a-828f-f0a2ea86ff16
tcgplayerEtchedProductId
tcgplayerProductId226957
uuid5241d0f3-9356-56fe-a4eb-78cbeaf31c79

Legalities

id22210
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5241d0f3-9356-56fe-a4eb-78cbeaf31c79
vintageLegal

Purchase URLs

id22210
cardKingdomhttps://mtgjson.com/links/cbef06f979b108fa
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/625c8a6db0a64aaf
cardmarkethttps://mtgjson.com/links/47a126926e2bf8fb
tcgplayerhttps://mtgjson.com/links/86c24c22a1239877
tcgplayerEtched
uuid5241d0f3-9356-56fe-a4eb-78cbeaf31c79

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCour de la GrâceEnchantementQuand la Cour de la Grâce arrive sur le champ de bataille, vous devenez le monarque.
Au début de votre entretien, créez un jeton de créature 1/1 blanche Esprit avec le vol. Si vous êtes le monarque, créez un jeton de créature 4/4 blanche Ange avec le vol à la place.
502496
GermanHof der AnmutVerzauberungWenn der Hof der Anmut ins Spiel kommt, wirst du zum Monarchen.
Zu Beginn deines Versorgungssegments erzeugst du einen 1/1 weißen Geist-Kreaturenspielstein mit Flugfähigkeit. Falls du der Monarch bist, erzeugst du stattdessen einen 4/4 weißen Engel-Kreaturenspielstein mit Flugfähigkeit.
502394
Japanese恩寵の宮廷エンチャント恩寵の宮廷が戦場に出たとき、あなたが統治者になる。
あなたのアップキープの開始時に、飛行を持つ白の1/1のスピリット・クリーチャー・トークンを1体生成する。あなたが統治者であるなら、代わりに、飛行を持つ白の4/4の天使・クリーチャー・トークンを1体生成する。
502598

Rulings

datetext
2020-11-10If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2020-11-10If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2020-11-10If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2020-11-10The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2020-11-10There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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