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Court of Grace ONC

Other printings of "Court of Grace": PLST #CMR-16 CMR #16 ONC #62 CMR #619 SLD #1338 PRM #85982

Card

id61331
artistDenman Rooke
artistIds5eedbc4b-34a3-4ca5-b3f5-9ac2f6b6adf7
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1337
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextA righteous sovereign makes for a blessed realm.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCourt of Grace
number62
originalPrintings
originalReleaseDate
originalTextWhen Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
otherFaceIds
power
printingsCMR, ONC, PLST, PRM, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeONC
side
signature
sourceProducts{'nonfoil': ['2c61d5a4-9252-595b-9a58-a782a3d27d68']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
toughness
typeEnchantment
typesEnchantment
uuid6e917e3c-dc46-5e53-8828-d5453f04f671
variations
watermark
setNamePhyrexia: All Will Be One Commander

Identifiers

id61331
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId273363
cardsphereFoilId
cardsphereId100027
deckboxId74343
mcmId693351
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id70756c04-6a8f-51e6-acd7-56c59d3a2613
mtgoFoilId
mtgoId106915
multiverseId605802
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde4e3e867-95e7-47bc-95c4-77c686ddf82a
scryfallIllustrationId37ef8107-4b0f-4635-9faf-d23239620764
scryfallOracleIdf63c2438-27d4-449a-828f-f0a2ea86ff16
tcgplayerEtchedProductId
tcgplayerProductId478480
uuid6e917e3c-dc46-5e53-8828-d5453f04f671

Legalities

id61331
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6e917e3c-dc46-5e53-8828-d5453f04f671
vintageLegal

Purchase URLs

id61331
cardKingdomhttps://mtgjson.com/links/cd40cb2e7b7161de
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/52ab9e2b53a9d1f7
tcgplayerEtched
uuid6e917e3c-dc46-5e53-8828-d5453f04f671

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCour de la GrâceUn souverain vertueux engendre un royaume béni.EnchantementQuand la Cour de la Grâce arrive sur le champ de bataille, vous devenez le monarque.
Au début de votre entretien, créez un jeton de créature 1/1 blanche Esprit avec le vol. Si vous êtes le monarque, créez un jeton de créature 4/4 blanche Ange avec le vol à la place.
606150
GermanHof der AnmutEin rechtmäßiger Herrscher sorgt für ein gesegnetes Reich.VerzauberungWenn der Hof der Anmut ins Spiel kommt, wirst du zum Monarchen.
Zu Beginn deines Versorgungssegments erzeugst du einen 1/1 weißen Geist-Kreaturenspielstein mit Flugfähigkeit. Falls du der Monarch bist, erzeugst du stattdessen einen 4/4 weißen Engel-Kreaturenspielstein mit Flugfähigkeit.
605918
ItalianCorte della GraziaUn sovrano giusto è la benedizione di un regno.IncantesimoQuando la Corte della Grazia entra nel campo di battaglia, diventi il monarca.
All'inizio del tuo mantenimento, crea una pedina creatura Spirito 1/1 bianca con volare. Se sei il monarca, crea invece una pedina creatura Angelo 4/4 bianca con volare.
606266
Japanese恩寵の宮廷公正な君主は恩寵の国土を生む。エンチャント恩寵の宮廷が戦場に出たとき、あなたが統治者になる。
あなたのアップキープの開始時に、飛行を持つ白の1/1のスピリット・クリーチャー・トークン1体を生成する。あなたが統治者であるなら、代わりに、飛行を持つ白の4/4の天使・クリーチャー・トークン1体を生成する。
606382
Portuguese (Brazil)Corte da GraçaUm soberano justo faz um reino abençoado.EncantamentoQuando Corte da Graça entra no campo de batalha, você se torna o monarca.
No início de sua manutenção, crie uma ficha de criatura Espírito branca 1/1 com voar. Se você for o monarca, em vez disso, crie uma ficha de criatura Anjo branca 4/4 com voar.
606498
SpanishCorte de la graciaUn soberano justo es una bendición para su reino.EncantamientoCuando la Corte de la gracia entre al campo de batalla, te conviertes en el monarca.
Al comienzo de tu mantenimiento, crea una ficha de criatura Espíritu blanca 1/1 con la habilidad de volar. Si eres el monarca, en vez de eso, crea una ficha de criatura Ángel blanca 4/4 con la habilidad de volar.
606034

Rulings

datetext
2020-11-10If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2020-11-10If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2020-11-10If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2020-11-10The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2020-11-10There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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