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Hound Tamer // Untamed Pup MID

Other printings of "Hound Tamer // Untamed Pup": DBL #187 DBL #187 MID #187 MID #187 MID #302 MID #302

Card

id54785
artistCabrol
artistIds31eddcd4-22e7-4b8b-8a46-6f841124f378
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7503
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameHound Tamer
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound, Trample
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameHound Tamer // Untamed Pup
number302
originalPrintings
originalReleaseDate
originalText
otherFaceIds5038a68d-90a1-59bc-9789-9ae4ac742693
power3
printingsDBL, MID
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Werewolf
supertypes
textTrample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness3
typeCreature — Human Werewolf
typesCreature
uuid3f5db88a-c842-5b81-bb3c-bfbbeb5656e5
variationsf81fcd65-a396-5d42-937a-aa715d2ba86c
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54785
cardKingdomEtchedId
cardKingdomFoilId251119
cardKingdomId250562
cardsphereFoilId81278
cardsphereId81275
deckboxId60201
mcmId574972
mcmMetaId345457
mtgArenaId78698
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id985144cf-1bdf-5dea-9979-e17796af449a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId83218607-240e-4473-8b0b-6b4670b010e6
scryfallIllustrationId1c8141fe-e63e-4c98-ae80-4c4d9ade6a85
scryfallOracleIde9208fc2-616d-4c32-bd66-76a8bf85a6b5
tcgplayerEtchedProductId
tcgplayerProductId248175
uuid3f5db88a-c842-5b81-bb3c-bfbbeb5656e5

Legalities

id54785
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3f5db88a-c842-5b81-bb3c-bfbbeb5656e5
vintageLegal

Purchase URLs

id54785
cardKingdomhttps://mtgjson.com/links/e797f1ada2ec5ab4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0645d0763e5ecc40
cardmarkethttps://mtgjson.com/links/4191bd9b11186c9d
tcgplayerhttps://mtgjson.com/links/85cade73618f15f2
tcgplayerEtched
uuid3f5db88a-c842-5b81-bb3c-bfbbeb5656e5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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