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Faerie Guidemother // Gift of the Fae ELD

Other printings of "Faerie Guidemother // Gift of the Fae": PLST #ELD-11 PLST #ELD-11 ELD #11 ELD #11 ELD #274 ELD #274 PRM #78850 PRM #78850

Card

id29967
artistMila Pesic
artistIds81c5ec23-220b-4efa-b7df-9e49dd371e8d
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14487
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameGift of the Fae
finishesnonfoil, foil
flavorName
flavorTextNo one is so lost that a faerie can't find them.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue1
nameFaerie Guidemother // Gift of the Fae
number11
originalPrintings
originalReleaseDate
originalTextTarget creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) // Flying
otherFaceIds9e5550cb-10e1-59ca-b5c7-435c3dc263fd
power
printingsELD, PLST, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid87571e42-2272-5c7a-9d6b-1e1156b0f840
variations96dc3f02-5ece-5337-8609-7f6f5f490254
watermark
setNameThrone of Eldraine

Identifiers

id29967
cardKingdomEtchedId
cardKingdomFoilId227770
cardKingdomId227369
cardsphereFoilId62182
cardsphereId61910
deckboxId46067
mcmId399934
mcmMetaId281434
mtgArenaId70158
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ideaaf9d52-8750-5bf9-a820-5f0f8fdcecf1
mtgoFoilId
mtgoId78110
multiverseId472973
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde8bbece8-9620-44d9-b991-350fe952538a
scryfallIllustrationIdbaa79d7b-81ac-4580-b56a-9729feac4971
scryfallOracleId04fbb7aa-0dd4-4ac6-837d-822227fb6356
tcgplayerEtchedProductId
tcgplayerProductId198707
uuid87571e42-2272-5c7a-9d6b-1e1156b0f840

Legalities

id29967
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid87571e42-2272-5c7a-9d6b-1e1156b0f840
vintageLegal

Purchase URLs

id29967
cardKingdomhttps://mtgjson.com/links/faa27ba225d7d7be
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b220f008fc64f576
cardmarkethttps://mtgjson.com/links/0221e21e127de734
tcgplayerhttps://mtgjson.com/links/607dbef853c3cf88
tcgplayerEtched
uuid87571e42-2272-5c7a-9d6b-1e1156b0f840

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified仙灵慈母 // 仙儿赋礼仙儿赋礼法术~历险直到回合结束,目标生物得+2/+1且获得飞行异能。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475394
Chinese Traditional仙靈慈母 // 仙兒賦禮仙兒賦禮巫術~歷險直到回合結束,目標生物得+2/+1且獲得飛行異能。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475663
FrenchMère-guide faerie // Don des faesDon des faesRituel : aventureLa créature ciblée gagne +2/+1 et acquiert le vol jusqu'à la fin du tour. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473780
GermanWegweisende Fee // Gabe der FeenGabe der FeenHexerei — AbenteuerEine Kreatur deiner Wahl erhält +2/+1 und Flugfähigkeit bis zum Ende des Zuges. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473242
ItalianGuidamadrina degli Spiritelli // Dono delle FateDono delle FateStregoneria — AvventuraUna creatura bersaglio prende +2/+1 e ha volare fino alla fine del turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474049
Japaneseフェアリーの導母 // フェイの贈(おく)り物(もの)フェイの贈(おく)り物(もの)ソーサリー ― 出来事クリーチャー1体を対象とする。ターン終了時まで、それは+2/+1の修整を受け飛行を得る。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474318
Korean페어리 길잡이어머니 // 요정의 선물요정의 선물집중마법 — 모험생물을 목표로 정한다. 그 생물은 턴종료까지 +2/+1을 받고 비행을 얻는다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474587
Portuguese (Brazil)Fada Madre-guia // Dádiva das FadinasDádiva das FadinasFeitiço — AventuraA criatura alvo recebe +2/+1 e ganha voar até o final do turno. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)474856
RussianФея-Наставница // Дар ФейДар ФейВолшебство — ПриключениеЦелевое существо получает +2/+1 и Полет до конца хода. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475125
SpanishHada matriarca // Don feéricoDon feéricoConjuro — AventuraLa criatura objetivo obtiene +2/+1 y gana la habilidad de volar hasta el final del turno. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473511

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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