← Back Card Profile (by Name)

Faerie Guidemother // Gift of the Fae ELD

Other printings of "Faerie Guidemother // Gift of the Fae": PLST #ELD-11 PLST #ELD-11 ELD #11 ELD #11 ELD #274 ELD #274 PRM #78850 PRM #78850

Card

id30262
artistChuck Lukacs
artistIds2bdf4da7-c66c-4c46-a253-284c856ccfab
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14487
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameGift of the Fae
finishesnonfoil, foil
flavorName
flavorTextNo one is so lost that a faerie can't find them.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue1
nameFaerie Guidemother // Gift of the Fae
number274
originalPrintings
originalReleaseDate
originalText
otherFaceIds8e924666-0aa4-526d-affc-c777fbb9abef
power
printingsELD, PLST, PRM
promoTypesboosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid96dc3f02-5ece-5337-8609-7f6f5f490254
variations87571e42-2272-5c7a-9d6b-1e1156b0f840
watermark
setNameThrone of Eldraine

Identifiers

id30262
cardKingdomEtchedId
cardKingdomFoilId228039
cardKingdomId227515
cardsphereFoilId62677
cardsphereId62650
deckboxId46330
mcmId400139
mcmMetaId281434
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3f0412a8-eaea-53d2-9533-aba8308056c1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIded03df49-7ea7-40ca-96d6-3907d75cc8e3
scryfallIllustrationId33dc2ce0-0133-4189-83b3-cb3778ac9840
scryfallOracleId04fbb7aa-0dd4-4ac6-837d-822227fb6356
tcgplayerEtchedProductId
tcgplayerProductId198977
uuid96dc3f02-5ece-5337-8609-7f6f5f490254

Legalities

id30262
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid96dc3f02-5ece-5337-8609-7f6f5f490254
vintageLegal

Purchase URLs

id30262
cardKingdomhttps://mtgjson.com/links/2c263b1ae4b40c7a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a361be86702e406d
cardmarkethttps://mtgjson.com/links/233561ac1bef5b2e
tcgplayerhttps://mtgjson.com/links/49af9dd2ed52a256
tcgplayerEtched
uuid96dc3f02-5ece-5337-8609-7f6f5f490254

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.