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Faerie Guidemother // Gift of the Fae PRM

Other printings of "Faerie Guidemother // Gift of the Fae": PLST #ELD-11 PLST #ELD-11 ELD #11 ELD #11 ELD #274 ELD #274 PRM #78850 PRM #78850

Card

id78797
artistChuck Lukacs
artistIds2bdf4da7-c66c-4c46-a253-284c856ccfab
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14499
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameFaerie Guidemother
finishesnonfoil, foil
flavorName
flavorTextNo one is so lost that a faerie can't find them.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameFaerie Guidemother // Gift of the Fae
number78850
originalPrintings
originalReleaseDate2019-10-06
originalText
otherFaceIds951a1294-8967-542c-858c-6048f44d3ef8
power1
printingsELD, PLST, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
sidea
signature
sourceProducts
subsets
subtypesFaerie
supertypes
textFlying
toughness1
typeCreature — Faerie
typesCreature
uuid9767757a-76bf-537e-9e03-cdd7fe0fdfc8
variations
watermark
setNameMagic Online Promos

Identifiers

id78797
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida898dba0-fce5-5de6-b511-c293d2b001de
mtgoFoilId
mtgoId78850
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb2e1130d-c692-4e29-bb50-559327921ad5
scryfallIllustrationId33dc2ce0-0133-4189-83b3-cb3778ac9840
scryfallOracleId04fbb7aa-0dd4-4ac6-837d-822227fb6356
tcgplayerEtchedProductId
tcgplayerProductId
uuid9767757a-76bf-537e-9e03-cdd7fe0fdfc8

Legalities

id78797
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9767757a-76bf-537e-9e03-cdd7fe0fdfc8
vintageLegal

Purchase URLs

id78797
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid9767757a-76bf-537e-9e03-cdd7fe0fdfc8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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