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Graveyard Trespasser // Graveyard Glutton MID

Other printings of "Graveyard Trespasser // Graveyard Glutton": DBL #104 DBL #104 MID #104 MID #104 PMID #104s PMID #104s MID #290 MID #290

Card

id54541
artistChris Rallis
artistIdsa8e7b854-b15a-421a-b66d-6e68187ae285
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank14574
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameGraveyard Trespasser
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound, Ward
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameGraveyard Trespasser // Graveyard Glutton
number104
originalPrintings
originalReleaseDate
originalTextWard—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
otherFaceIds910565f2-f015-5372-804c-0ca68c9321d6
power3
printingsDBL, MID, PMID
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['291b4274-beee-53d5-b4db-309f05d696a5', '3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', '539cdf81-0707-590b-ac96-1b062f6fdd86', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Werewolf
supertypes
textWard—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness3
typeCreature — Human Werewolf
typesCreature
uuid00b8c874-ae08-5023-aef0-65d2e3e29d2a
variations0213e762-d29e-5ada-91c6-bf0ba369640e
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54541
cardKingdomEtchedId
cardKingdomFoilId250837
cardKingdomId250404
cardsphereFoilId80645
cardsphereId80643
deckboxId60003
mcmId574791
mcmMetaId345327
mtgArenaId78446
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id99f3e101-de13-5587-af30-6362c01f5323
mtgoFoilId
mtgoId93164
multiverseId534875
scryfallCardBackId
scryfallIddaa2a273-488f-4285-a069-ad159ad2d393
scryfallIllustrationIdcf0d9332-9365-4c6a-b8cd-7625244f9c22
scryfallOracleId0bbd6cad-9b6f-45a6-9f2e-d7b4853586ae
tcgplayerEtchedProductId
tcgplayerProductId247971
uuid00b8c874-ae08-5023-aef0-65d2e3e29d2a

Legalities

id54541
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid00b8c874-ae08-5023-aef0-65d2e3e29d2a
vintageLegal

Purchase URLs

id54541
cardKingdomhttps://mtgjson.com/links/839889f39700342b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1b770cba22aaba7a
cardmarkethttps://mtgjson.com/links/c364f50f4c1ee504
tcgplayerhttps://mtgjson.com/links/153e661bc93d3ed3
tcgplayerEtched
uuid00b8c874-ae08-5023-aef0-65d2e3e29d2a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified墓地擅闯客 // 墓地饱食兽墓地擅闯客生物 — 人类/狼人守护~弃一张牌。
每当墓地擅闯客进战场或攻击时,将至多一张目标牌从坟墓场放逐。如果以此法放逐一张生物牌,则每位对手各失去1点生命且你获得1点生命。
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)
537719
Chinese Traditional墓地擅闖客 // 墓地飽食獸墓地擅闖客生物 — 人類/狼人守護~棄一張牌。
每當墓地擅闖客進戰場或攻擊時,將至多一張目標牌從墳墓場放逐。如果以此法放逐一張生物牌,則每位對手各失去1點生命且你獲得1點生命。
晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。)
538035
FrenchIntrus du cimetière // Goinfre du cimetièreIntrus du cimetièreCréature — humain et loup-garouParade — Défaussez-vous d'une carte.
À chaque fois que l'Intrus du cimetière arrive sur le champ de bataille ou qu'il attaque, exilez jusqu'à une carte ciblée depuis un cimetière. Si une carte de créature a été exilée de cette manière, chaque adversaire perd 1 point de vie et vous gagnez 1 point de vie.
Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.)
535823
GermanFriedhofs-Eindringling // Friedhofs-GierschlundFriedhofs-EindringlingKreatur — Mensch, WerwolfAbwehr — Eine Karte abwerfen.
Immer wenn der Friedhofs-Eindringling ins Spiel kommt oder angreift, schicke bis zu eine Karte deiner Wahl aus einem Friedhof ins Exil. Falls auf diese Weise eine Kreaturenkarte ins Exil geschickt wurde, verliert jeder Gegner 1 Lebenspunkt, und du erhältst 1 Lebenspunkt dazu.
Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
535191
ItalianIntrusa del Cimitero // Ingorda del CimiteroIntrusa del CimiteroCreatura — Mannaro UmanoEgida—Scarta una carta.
Ogniqualvolta l'Intrusa del Cimitero entra nel campo di battaglia o attacca, esilia fino a una carta bersaglio da un cimitero. Se una carta creatura è stata esiliata in questo modo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.
Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
536139
Japanese墓地の侵入者 // 墓地の大食い墓地の侵入者クリーチャー — 人間・狼男護法—カード1枚を捨てる。
墓地の侵入者が戦場に出るか攻撃するたび、墓地にあるカード最大1枚を対象とする。それを追放する。これによりクリーチャー・カードが追放されたなら、各対戦相手はそれぞれ1点のライフを失い、あなたは1点のライフを得る。
日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。)
536455
Korean묘지 무단침입자 // 묘지 대식가묘지 무단침입자생물 — 인간 늑대인간보호진—카드 한 장을 버린다.
묘지 무단침입자가 전장에 들어오거나 공격할 때마다, 무덤에 있는 카드를 최대 한 장까지 목표로 정한다. 그 카드를 추방한다. 이런 식으로 생물 카드가 추방되었다면, 각 상대는 생명 1점을 잃고 당신은 생명 1점을 얻는다.
낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.)
536771
Portuguese (Brazil)Invasora do Cemitério // Glutona do CemitérioInvasora do CemitérioCriatura — Humano LobisomemSalvaguarda — Descarte um card.
Toda vez que Invasora do Cemitério entrar no campo de batalha ou atacar, exile até um card alvo de um cemitério. Se um card de criatura foi exilado dessa forma, cada oponente perde 1 ponto de vida e você ganha 1 ponto de vida.
Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.)
537087
RussianКладбищенская Нарушительница // Кладбищенская ОбжораКладбищенская НарушительницаСущество — Человек ВервольфОберег — Сбросьте карту.
Каждый раз, когда Кладбищенская Нарушительница выходит на поле битвы или атакует, изгоните не более одной целевой карты из кладбища. Если таким образом была изгнана карта существа, каждый оппонент теряет 1 жизнь, а вы получаете 1 жизнь.
Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.)
537403
SpanishIntrusa del cementerio // Glotona del cementerioIntrusa del cementerioCriatura — Licántropo humanoRebatir—Descartar una carta.
Siempre que la Intrusa del cementerio entre al campo de batalla o ataque, exilia hasta una carta objetivo de un cementerio. Si una carta de criatura fue exiliada de esta manera, cada oponente pierde 1 vida y tú ganas 1 vida.
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)
535507

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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