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Graveyard Trespasser // Graveyard Glutton DBL

Other printings of "Graveyard Trespasser // Graveyard Glutton": DBL #104 DBL #104 MID #104 MID #104 PMID #104s PMID #104s MID #290 MID #290

Card

id23247
artistChris Rallis
artistIdsa8e7b854-b15a-421a-b66d-6e68187ae285
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicatorB
colorsB
defense
duelDeck
edhrecRank14566
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameGraveyard Glutton
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound, Ward
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameGraveyard Trespasser // Graveyard Glutton
number104
originalPrintings
originalReleaseDate
originalText
otherFaceIds5a6f8355-2bb1-50d3-bc7e-4d063dca1d7d
power4
printingsDBL, MID, PMID
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDBL
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWard—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid09653a11-04ac-51f3-9fcd-79a4b2df7f34
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23247
cardKingdomEtchedId
cardKingdomFoilId254777
cardKingdomId254240
cardsphereFoilId83596
cardsphereId83595
deckboxId62179
mcmId585096
mcmMetaId345327
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id855b676b-88ed-5013-b947-fbb66c80cb47
mtgoFoilId
mtgoId96446
multiverseId
scryfallCardBackId
scryfallId66ef5058-af82-4867-a6b6-9e08274bd0d3
scryfallIllustrationId4a2ae6c9-c0fe-44cb-8386-ef738a203122
scryfallOracleId0bbd6cad-9b6f-45a6-9f2e-d7b4853586ae
tcgplayerEtchedProductId
tcgplayerProductId255513
uuid09653a11-04ac-51f3-9fcd-79a4b2df7f34

Legalities

id23247
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid09653a11-04ac-51f3-9fcd-79a4b2df7f34
vintageLegal

Purchase URLs

id23247
cardKingdomhttps://mtgjson.com/links/df01374a673fb717
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bc48d74fa8e40e28
cardmarkethttps://mtgjson.com/links/0aacdb39643cefbb
tcgplayerhttps://mtgjson.com/links/70a97531263d4388
tcgplayerEtched
uuid09653a11-04ac-51f3-9fcd-79a4b2df7f34

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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