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Graveyard Trespasser // Graveyard Glutton MID

Other printings of "Graveyard Trespasser // Graveyard Glutton": DBL #104 DBL #104 MID #104 MID #104 PMID #104s PMID #104s MID #290 MID #290

Card

id54764
artistTyler Crook
artistIdsa075b28d-d0d7-4fe6-a33b-29aaa48f0c64
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicatorB
colorsB
defense
duelDeck
edhrecRank14574
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameGraveyard Glutton
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound, Ward
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameGraveyard Trespasser // Graveyard Glutton
number290
originalPrintings
originalReleaseDate
originalText
otherFaceIds0213e762-d29e-5ada-91c6-bf0ba369640e
power4
printingsDBL, MID, PMID
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWard—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid5a5913ef-4f7a-590c-a1c0-040644f1ff80
variations910565f2-f015-5372-804c-0ca68c9321d6
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54764
cardKingdomEtchedId
cardKingdomFoilId251070
cardKingdomId250405
cardsphereFoilId81249
cardsphereId81245
deckboxId60189
mcmId574792
mcmMetaId345327
mtgArenaId78676
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfd87207c-b0f1-58e8-bae4-8b5c3a725049
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId41932ef6-0f64-40c1-946c-679976326e2d
scryfallIllustrationId1404b98c-ee03-4f96-96f5-a1a79b875f63
scryfallOracleId0bbd6cad-9b6f-45a6-9f2e-d7b4853586ae
tcgplayerEtchedProductId
tcgplayerProductId247972
uuid5a5913ef-4f7a-590c-a1c0-040644f1ff80

Legalities

id54764
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5a5913ef-4f7a-590c-a1c0-040644f1ff80
vintageLegal

Purchase URLs

id54764
cardKingdomhttps://mtgjson.com/links/6560a197df011df5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3e0a13928fd59f79
cardmarkethttps://mtgjson.com/links/2c8ebb3d24bbfa88
tcgplayerhttps://mtgjson.com/links/d6e6c4b3c0442210
tcgplayerEtched
uuid5a5913ef-4f7a-590c-a1c0-040644f1ff80

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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