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Hound Tamer // Untamed Pup MID

Other printings of "Hound Tamer // Untamed Pup": DBL #187 DBL #187 MID #187 MID #187 MID #302 MID #302

Card

id54643
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank7503
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameUntamed Pup
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound, Trample
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameHound Tamer // Untamed Pup
number187
originalPrintings
originalReleaseDate
originalTextTrample
Other Wolves and Werewolves you control have trample.
{3}{G}: Put a +1/+1 counter on target creature.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
otherFaceIdsf81fcd65-a396-5d42-937a-aa715d2ba86c
power4
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textTrample
Other Wolves and Werewolves you control have trample.
{3}{G}: Put a +1/+1 counter on target creature.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuidf75dc67c-ae5a-5ea7-b624-909d12c1012b
variations5038a68d-90a1-59bc-9789-9ae4ac742693
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54643
cardKingdomEtchedId
cardKingdomFoilId250940
cardKingdomId250561
cardsphereFoilId80820
cardsphereId80816
deckboxId60086
mcmId574971
mcmMetaId345457
mtgArenaId78545
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0f368929-8368-55da-9887-97332595dcd3
mtgoFoilId
mtgoId93362
multiverseId534975
scryfallCardBackId
scryfallId28e2119b-ed78-4b98-a956-f2b453d0b164
scryfallIllustrationId749e01e6-9221-4e21-896a-ace5d0c6f8ea
scryfallOracleIde9208fc2-616d-4c32-bd66-76a8bf85a6b5
tcgplayerEtchedProductId
tcgplayerProductId248174
uuidf75dc67c-ae5a-5ea7-b624-909d12c1012b

Legalities

id54643
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf75dc67c-ae5a-5ea7-b624-909d12c1012b
vintageLegal

Purchase URLs

id54643
cardKingdomhttps://mtgjson.com/links/f8796188e243c82a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/80358e77693c2780
cardmarkethttps://mtgjson.com/links/3b35515ca8b8e40d
tcgplayerhttps://mtgjson.com/links/a4e542c2992d23b5
tcgplayerEtched
uuidf75dc67c-ae5a-5ea7-b624-909d12c1012b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified猎犬驯师 // 未驯幼狼未驯幼狼生物 — 狼人践踏
由你操控的其他狼和狼人具有践踏异能。
{3}{G}:在目标生物上放置一个+1/+1指示物。
夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)
537818
Chinese Traditional獵犬馴師 // 未馴幼狼未馴幼狼生物 — 狼人踐踏
由你操控的其他狼和狼人具有踐踏異能。
{3}{G}:在目標生物上放置一個+1/+1指示物。
夜形(如果玩家於自己回合中施放至少兩個咒語,則下一個回合成為白晝。)
538134
FrenchDresseur de chien // Louveteau sauvageLouveteau sauvageCréature — loup-garouPiétinement
Les autres loups et loups-garous que vous contrôlez ont le piétinement.
{3}{G} : Mettez un marqueur +1/+1 sur une créature ciblée.
Nocturne (Si un joueur lance au moins deux sorts pendant son propre tour, on passe au jour au prochain tour.)
535922
GermanHundezähmer // Ungezähmter WelpeUngezähmter WelpeKreatur — WerwolfVerursacht Trampelschaden
Andere Wölfe und Werwölfe, die du kontrollierst, verursachen Trampelschaden.
{3}{G}: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.
Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)
535290
ItalianAddomesticatore di Segugi // Cucciolo IndomabileCucciolo IndomabileCreatura — MannaroTravolgere
Gli altri Lupi e Mannari che controlli hanno travolgere.
{3}{G}: Metti un segnalino +1/+1 su una creatura bersaglio.
Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)
536238
Japanese猟犬調教師 // 調教されていない仔狼調教されていない仔狼クリーチャー — 狼男トランプル
あなたがコントロールしていてこれでないすべての狼や狼男はトランプルを持つ。
{3}{G}:クリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。)
536554
Korean사냥개 조련사 // 길들여지지 않은 강아지길들여지지 않은 강아지생물 — 늑대인간돌진
당신이 조종하는 다른 늑대 및 늑대인간들은 돌진을 가진다.
{3}{G}: 생물을 목표로 정한다. 그 생물에 +1/+1 카운터 한 개를 올려놓는다.
밤 종속 (플레이어가 자신의 턴 동안 주문을 두 개 이상 발동하는 경우, 다음 턴에 낮이 된다.)
536870
Portuguese (Brazil)Domador de Sabujos // Filhote IndomadoFilhote IndomadoCriatura — LobisomemAtropelar
Os outros Lobos e Lobisomens que você controla têm atropelar.
{3}{G}: Coloque um marcador +1/+1 na criatura alvo.
Noturno (Se um jogador conjura ao menos duas mágicas durante o próprio turno, torna-se dia no turno seguinte.)
537186
RussianУкротитель Собак // Неукротимый ЩенокНеукротимый ЩенокСущество — ВервольфПробивной удар
Другие Волки и Вервольфы под вашим контролем имеют Пробивной удар.
{3}{G}: положите один жетон +1/+1 на целевое существо.
Созданье ночи (Если игрок разыгрывает не менее двух заклинаний во время своего хода, то в следующем ходу наступает день.)
537502
SpanishDomador de perros // Cachorro indomadoCachorro indomadoCriatura — LicántropoArrolla.
Los otros Lobos y Licántropos que controlas tienen la habilidad de arrollar.
{3}{G}: Pon un contador +1/+1 sobre la criatura objetivo.
Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)
535606

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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